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UBO location


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#1 Aroidzap   Members   -  Reputation: 783

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Posted 14 August 2012 - 01:20 AM

Hi, is possible to use "layout (location = x)" for Uniform Block? I'm trying to make VAOs and UBOs independent on current Shader/Program.

Edited by Aroidzap, 14 August 2012 - 01:21 AM.


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