3D Game Math Books?
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Posted 14 August 2012 - 04:08 AM
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Posted 14 August 2012 - 04:25 AM
Mathematics for 3D Game Programming and Computer Graphics is great. Covers everything.
Currently reading it, its really good for begginers. Later chapters will feel slightly rushed, but it gives you the necessary basics so you can make your own pathway
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Posted 14 August 2012 - 08:58 AM
Is it very OpenGL oriented, or is it perfectly fine to use with DirectX 11 too?
It's remains fairly agnostic, but whenever he does choose to refer to a graphics library, it's usually OpenGL. For the most part though, the book is about math and concepts, which can be applied to any graphics project.