I just started a new blog where I can share my experiences as a novice game developer.
My first article is about the creation of a physics engine, how my initial project failed, how the engine worked, and how I managed to salvage it and create something useful.
I wrote this article for every starting game developer out there - it deals with technical problems in collision detection, and design problems such as "reinventing the wheel".
It is divided in two parts: the first one deals more with my experience and with the problems a game developer faces in designing a physics engine, the second one (the most useful) explains how my collision detection and resolution works, along with videos, diagrams, .gifs from my project and source code analysis.
Hope you find it interesting and useful, considering many questions nowadays are about collision detection.
Check it out!: D
Articles on 2d collision detection and resolution
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