#1 Members - Reputation: 421
Posted 14 August 2012 - 09:47 AM
Are there any examples or tutorials about Reverse Reprojection ?
Whether this method is used in making any game?
Thanks.
#2 Members - Reputation: 199
Posted 16 August 2012 - 06:27 AM
#3 Moderators - Reputation: 13594
Posted 16 August 2012 - 06:31 AM
I'm not aware of any games that use this in general, but AFAIK, it's been used specifically for temporal-anti-aliasing, and SSAO.
Can't remember exactly where I saw those examples... maybe Crytek and Epic?
#4 Members - Reputation: 421
Posted 16 August 2012 - 08:41 AM
Yes i know.I've never used it nor do I know of any games that use it. You'd think it would be more popular because if you cach correctly, you don't have to render new data every frame and everything can be calculated per vertex not at the pixel level. All this adds up to a faster framerate for shadows, motion blurs and DOF. There has to be a caveat somewhere.
Yes exactly.Do you mean reverse reprojection caches, to optimise pixel shading costs?
i think u are right .Can't remember exactly where I saw those examples... maybe Crytek and Epic?
GPU pro 2 has a chapter in global Illumination effect with name of "Temporal screen-space ambient occlusion" that using Reverse reprojection but it is too abstract and complex to understanding.
And also in game engine gems 2 , chapter 7 "a spatial and temporal coherence framework for real time graphics" describes more than gpu pro but still it is so complex!
Edited by hossainiir, 16 August 2012 - 08:45 AM.
#5 Members - Reputation: 421
Posted 29 August 2012 - 12:20 AM
http://www.gamedev.net/community/forums/profile.asp?mode=display&id=144762
how can i access to this post?
#6 Moderators - Reputation: 13594
Posted 29 August 2012 - 01:23 AM
Unfortunately, I think we lost all of the old IOTD posts during the site upgrade...
You could try and contact the author via their profile here, youtube, or their blog.
#7 Members - Reputation: 421
Posted 29 August 2012 - 01:36 AM
http://mtlung.blogspot.com/2009/03/accumulative-screen-space-ambient.html






