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Game Editor


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#1 VitaliBR   Members   -  Reputation: 147

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Posted 14 August 2012 - 10:16 AM

I wonder how Unity works in relation to select the "Sphere" and hit her in the scene and create a sphere, where it adds this "class" sphere to a list of objects in the scene? (I believe that the sphere inherits from a class "Object" for example)
and another question is, how the "play" it? after I add a floor and a sphere in the scene, I would like to give to build a play or he manages the game itself and not the "scene editable" which is seen in the Engine Editor.

Do not know if I was very clear, I wrapped myself up to try to mount the doubt

Sorry my poor English :(

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#2 VitaliBR   Members   -  Reputation: 147

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Posted 14 August 2012 - 02:43 PM

Anyone? :(

Any article, book or tutorial to guide me?

#3 MrDaaark   Members   -  Reputation: 3555

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Posted 14 August 2012 - 02:55 PM

Can you be a little more clear? It's very hard to understand exactly what you mean.

#4 VitaliBR   Members   -  Reputation: 147

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Posted 14 August 2012 - 04:05 PM

Can you be a little more clear? It's very hard to understand exactly what you mean.

Ok, sorry again (my poor english)

I wonder how the backend code on a game editor (with engine), when you add a cube in the scene.

(For example, there is a list / stack "objects" in the scene?)

And another doubt is, as the executable is generated from a scene (make in the game editor) so that a player can play it without having to open the game editor.

#5 MrDaaark   Members   -  Reputation: 3555

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Posted 14 August 2012 - 04:16 PM

Yes. You should simply be able to add the cube, and it's related objects(collision shapes, etc...) to the scene structure. This is normal, and something a game can do several times a frame (depending on the overhead).

Products like Unity usually don't compile a unique executable. The unique assets are bundled with a copy of the standalone player.exe, which is renamed to match the project name.

#6 VitaliBR   Members   -  Reputation: 147

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Posted 14 August 2012 - 04:29 PM

Yes. You should simply be able to add the cube, and it's related objects(collision shapes, etc...) to the scene structure. This is normal, and something a game can do several times a frame (depending on the overhead).

Products like Unity usually don't compile a unique executable. The unique assets are bundled with a copy of the standalone player.exe, which is renamed to match the project name.


Thanks :)

Do you know any article / book or tutorial that talks about?

#7 MrDaaark   Members   -  Reputation: 3555

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Posted 14 August 2012 - 04:35 PM

Not off the top of my head, but there are plenty of books about Engine Design.




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