Why is dystopian so popular?
#1 Members - Reputation: 118
Posted 14 August 2012 - 07:55 PM
I would like to discuss my game and how its different but I'm on a NDA and am still getting permissions to tell about things. It's actually "Voodoogames'' game.
Death Never Accepts.
So until I'm sure about the details, what do you think makes the apocalypse so entertaining?
#2 Members - Reputation: 161
Posted 14 August 2012 - 08:10 PM
You are exposed.
Walking Dead does it brilliantly.
I also think it appeals to some basic element of negativity about ourselves in the human psyche.
#3 Members - Reputation: 1006
Posted 14 August 2012 - 10:25 PM
Also I think there's something special visually and conceptually about taking something everyday and making it new again. Seeing a regular supermarket - but graffitied and scavenged and inhabited with ruthless raiders. Seeing a national monument - but ravaged by some unknowable disaster. Seeing the motorway overpasses that you drive over every day - but made impassible by huge yawning gaps. It shows that our artifacts are a part of history, just as much as the pyramids or the colloseum. It imparts a sense of historical scale.
Note also that some of the best stories provide that link between the everyday and the unbelievable. How often have we seen the story "regular Joe Schmo stumbles across something crazy"? For example, Terminator (1 and 2 particularly), ET, District 9, Jurassic Park, Back to the Future, The Matrix, Harry Potter, Labyrinth, Groundhog Day, Neverending Story. The characters who live lives like ours allow us to experience that wonder rather than take all the weird wackiness as a given. Seeing the remnants of the world we live in provides that link, with the world as a character rather than a person.
#4 Members - Reputation: 161
Posted 15 August 2012 - 06:04 AM
Earliest example I remember is in the original Time Machine (1960) wherein our hero travels backwards and forwards in time but on the exact same spot (not a limitation Doctor Who has to contend with). So you had that immediate impact of, 'What the Hell happened to the world?!?!?'
Then you had later filmic examples like the iconic shot of Charlton Heston coming across the half-buried Statue of Liberty in, 'Planet of the Apes', or the 'submerged New York' section of, 'Waterworld.'
I suppose on a basic level, scary is more scary in the warped-familiar than in the abstract.
#5 GDNet+ - Reputation: 342
Posted 15 August 2012 - 08:38 PM
By the by, I loved the movie Road Warrior when I was a kid. I couldn't sit through the first minute as an adult, though, because that's when I realized that in all this gritty, post-apocalyptic nonsense, the roads we see are freshly painted and in remarkably good shape.
#6 Members - Reputation: 161
Posted 16 August 2012 - 07:03 AM
BTW, did you know they're making a new one?
http://screenrant.com/mad-max-4-start-date-rob-104458/
#11 Members - Reputation: 615
Posted 21 August 2012 - 01:42 PM
By the by, I loved the movie Road Warrior when I was a kid.I couldn't sit through the first minute as an adult, though, because that's when I realized that in all this gritty, post-apocalyptic nonsense, the roads we see are freshly painted and in remarkably good shape.
well, you have discovered the rule of 15 years. if you watched something less than 15 years and like it, DO NOT WATCH IT AGAIN. leave in your memory, a new experience can be very disappointing. Believe me, I watched He-man ...
#12 GDNet+ - Reputation: 342
Posted 24 August 2012 - 07:27 PM
Lol!
By the by, I loved the movie Road Warrior when I was a kid.I couldn't sit through the first minute as an adult, though, because that's when I realized that in all this gritty, post-apocalyptic nonsense, the roads we see are freshly painted and in remarkably good shape.
well, you have discovered the rule of 15 years. if you watched something less than 15 years and like it, DO NOT WATCH IT AGAIN. leave in your memory, a new experience can be very disappointing. Believe me, I watched He-man ...
#13 Members - Reputation: 135
Posted 28 August 2012 - 06:29 PM
As far as post-apocalyptic I think the interest is a lot more complicated. As an artist it allows you to experiment, to tell your own legend about how the world will end. You can do almost anything and paint almost any picture. You can take real world buildings/cities and smash them however you like, or leave them standing hollow and haunted. It also allows a less restricted world. You want deserts to Road Warrior it up? Drop a few Nukes, have the Borg scoop up your cities, set the date several thousand years after most of the world has eroded away. It also allows the author the power of political commentary: what real world issues do you see as a likely cause for the end of the world? Resident Evil seems to think a corporation gone wild mixed with militaristic agendas will be part of the cause (even though I wouldn't classify RE as apocalyptic).
As an audience I think that we are frequently pondering the future, and for many people that includes wondering how and when the world will end. Sometimes our paranoia is piqued at an ominous news story (google Earth Moaning), and we look to literature and art to answer our curiosity on the subject. I'm sure the pool of people who think zombies will bring the end is small, but it's my opinion that the Zombie Meme is an entirely different beast than the Apocalyptic one; even if they operate within the same genre.
Edited by a Smith, 28 August 2012 - 06:30 PM.
#14 Members - Reputation: 156
Posted 29 August 2012 - 09:24 AM
#15 Members - Reputation: 887
Posted 05 September 2012 - 09:32 PM






