I'm currently upgrading the zombie AI and I want to add a system where zombies hear gunshots nearby and charge toward the player; to balance this out, I need a dedicated stealth weapon. But I don't want something that has been done recently in a big game - I want something that sets my game's stealth sections apart.
Here are some ideas that I've had so far:
Boomerang - after hitting a target it returns and you have to catch it. if you don't hit an enemy, it wont return.
Throwing knives - when you throw knives in real life, you need to take care of the rotation of the blade; so some kind of mechanic of charging the spin by the right amount might make this a challenge. I throw knives in real life (although I'm not very good at it) and can reliably stick a knife in a target blade first, but this takes serious practice and concentration. Whether you go for one spin or multiple spins, you need to ensure the spin is correct.
Crossbow - How can I make this more of a challenge than just a plain old crossbow?
Longbow - Again, how to make this a proper challenge?
Dart gun - the same problem applies here, I want the stealth weapon to be harder to snipe with than other weapons and a dart gun is just too easy if its similar to a normal gun.
Any ideas are welcome, thanks for reading.
Edited by speciesUnknown, 14 August 2012 - 11:14 PM.