a player has 4 pawns that can move accordingly with a roll of 4 dice.
a pawn can move a square spending one die, 2 square spending 2 dice and so on.
a dce used for a pawn will be not used by another pawn.
this lead not to a list of moves, but a tree of moves...
i can make a search on the tree to find all possible game status makeing a list to parse on minmax...
or will be more convenient another approach?
Edited by sefiroths, 15 August 2012 - 11:26 AM.