I attach a video with this thread. The character seems to be the same size after I scaled it down
https://www.asuswebstorage.com/navigate/share/GYYPUJ6X5Y
Cannot scale a rigged character with biped embedded.
Started by lucky6969b, Aug 15 2012 11:29 PM
8 replies to this topic
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#2 Members - Reputation: 358
Posted 16 August 2012 - 10:12 PM
When I convert the mesh with the biped to an editable mesh, then rescale it, it does work for the mesh but the biped linkage will be lost.
The biped doesn't scale up or down, just the mesh. Also tried editable-poly to no avail.
Thanks
Jack
The biped doesn't scale up or down, just the mesh. Also tried editable-poly to no avail.
Thanks
Jack
#3 Members - Reputation: 358
Posted 16 August 2012 - 11:52 PM
http://forums.cgsociety.org/archive/index.php/t-276791.html
Sorry, except for headless' clue, nothing works so far. But the thing is only the height can be adjusted, not the width, so that a tall guy becomes a short and fat guy
Sorry, except for headless' clue, nothing works so far. But the thing is only the height can be adjusted, not the width, so that a tall guy becomes a short and fat guy
#4 Members - Reputation: 358
Posted 17 August 2012 - 01:10 AM
Hi,
I am able to shrink the biped + the mesh now, but I've got problems on export with panda exporter now.
Currently, I am having a set of bones, some helpers and a group of meshes grouped together to form an editable mesh.
-Exported object
- Biped helpers
- Pelvis Bone
- finger Bone
....
- A group of mesh
- finger mesh
- pelvis mesh
........
This set of objects are grouped and sit at 0,0,0, when I export it, it is seriously deformed. Would there be a problem of incorrectly scaling the object so that the skin modifier has got something wrong with it?
Thanks
Jack
I am able to shrink the biped + the mesh now, but I've got problems on export with panda exporter now.
Currently, I am having a set of bones, some helpers and a group of meshes grouped together to form an editable mesh.
-Exported object
- Biped helpers
- Pelvis Bone
- finger Bone
....
- A group of mesh
- finger mesh
- pelvis mesh
........
This set of objects are grouped and sit at 0,0,0, when I export it, it is seriously deformed. Would there be a problem of incorrectly scaling the object so that the skin modifier has got something wrong with it?
Thanks
Jack
#5 Members - Reputation: 358
Posted 17 August 2012 - 01:11 AM
Hi,
I am able to shrink the biped + the mesh now, but I've got problems on export with panda exporter now.
Currently, I am having a set of bones, some helpers and a group of meshes grouped together to form an editable mesh.
Thanks
Jack
I am able to shrink the biped + the mesh now, but I've got problems on export with panda exporter now.
Currently, I am having a set of bones, some helpers and a group of meshes grouped together to form an editable mesh.
This set of objects are grouped and sit at 0,0,0, when I export it, it is seriously deformed. Would there be a problem of incorrectly scaling the object so that the skin modifier has got something wrong with it?-Exported object
- Biped helpers
- Pelvis Bone
- finger Bone
....
- A group of mesh
- finger mesh
- pelvis mesh
........
Thanks
Jack
#7 Members - Reputation: 358
Posted 17 August 2012 - 02:21 AM
Now I grouped the bones, I moved the grouped bones to 0,0,0 and the mesh to 0,0,0 with the pivot near the foot
Now the mesh and the biped stand on 0, 0, 0
When I enter biped mode, the bones move down a bit and centered around the pelvis.
Is this correct?
I want to re-skin the mesh. I add skin modifier and add all the bones from the biped. But nothing happens?
Why?
Now the mesh and the biped stand on 0, 0, 0
When I enter biped mode, the bones move down a bit and centered around the pelvis.
Is this correct?
I want to re-skin the mesh. I add skin modifier and add all the bones from the biped. But nothing happens?
Why?
#8 Members - Reputation: 358
Posted 17 August 2012 - 02:23 AM
Forget the last post
Now I grouped the bones, I moved the grouped bones [in figure mode] to 0,0,0 and the mesh to 0,0,0 with the pivot near the foot
Now the mesh and the biped stand on 0, 0, 0
When I leave figure mode, the bones move down a bit and centered around the pelvis.
Is this correct?
I want to re-skin the mesh. I add skin modifier and add all the bones from the biped. But nothing happens?
Why?
Now I grouped the bones, I moved the grouped bones [in figure mode] to 0,0,0 and the mesh to 0,0,0 with the pivot near the foot
Now the mesh and the biped stand on 0, 0, 0
When I leave figure mode, the bones move down a bit and centered around the pelvis.
Is this correct?
I want to re-skin the mesh. I add skin modifier and add all the bones from the biped. But nothing happens?
Why?






