Jump to content

  • Log In with Google      Sign In   
  • Create Account


Need advice about running a browser game


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
7 replies to this topic

#1 miki86   Members   -  Reputation: 102

Like
0Likes
Like

Posted 16 August 2012 - 06:44 PM

Hello

Me and my friends developed a browser game which we plan to launch in couple of weeks.
We have the main site, forums and wiki page and im afraid we won't have time to keep all that updated.
The game probably needs to be fixed and improved on some areas, which will greatly take our time.
Our primary language is not english, and since the game is written in english it would be highly unprofessional to respond to someone with bad grammar.

So i wanted to ask you about game publishers.
Is that their job? To respond to general public, advertise the game and so on.

And one more thing, do i need a publisher?

Thank you in advance.

Sponsor:

#2 Tom Sloper   Moderators   -  Reputation: 9174

Like
0Likes
Like

Posted 16 August 2012 - 07:34 PM

This is a Business question, not a Breaking In question. Moving this to the proper forum. Then I'll respond to the questions.
-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

#3 Tom Sloper   Moderators   -  Reputation: 9174

Like
1Likes
Like

Posted 16 August 2012 - 08:01 PM

1. Me and my friends developed a browser game which we plan to launch in couple of weeks.
We have the main site, forums and wiki page and im afraid we won't have time to keep all that updated.
The game probably needs to be fixed and improved on some areas, which will greatly take our time.
2. Our primary language is not english, and since the game is written in english it would be highly unprofessional to respond to someone with bad grammar.
So i wanted to ask you about game publishers.
Is that their job? To respond to general public, advertise the game and so on.
3. And one more thing, do i need a publisher?


1. I think it would be best that you hold off launching the game for a while. You need to MAKE A PLAN.
You've made a game. That's great. NOW COMES THE HARD PART.

2. That's one of the things a publisher does. If you don't know what a publisher does, you should do some research (reading). Look up game publishers in Wikipedia, and read articles on gamasutra, and subscribe to GamesIndustry International.

3. You and your partners need to decide this. After you do your research, you'll have pros and cons (reasons for and against getting a publisher involved). Take those pros and cons and make a decision grid.
http://sloperama.com/advice/m70.htm

-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

#4 miki86   Members   -  Reputation: 102

Like
0Likes
Like

Posted 17 August 2012 - 03:45 AM

Thank you for replying.

I've read the articles you gave me and they really are helpful.
We are more developers then PR's and advertisers so there is a good chance that we'll go with publishers.

Before i sail into those waters i wanted to ask you Is there any catch i should be aware of?

#5 Tom Sloper   Moderators   -  Reputation: 9174

Like
0Likes
Like

Posted 17 August 2012 - 07:34 AM

Before i sail into those waters i wanted to ask you Is there any catch i should be aware of?


There is no catch to doing research and educating yourself on what catches there are in jumping into business.

You should have started researching the business aspect before starting your game (rather than waiting until it's almost finished).


-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

#6 miki86   Members   -  Reputation: 102

Like
0Likes
Like

Posted 17 August 2012 - 08:50 AM

There is no catch to doing research and educating yourself on what catches there are in jumping into business.

You should have started researching the business aspect before starting your game (rather than waiting until it's almost finished).


I was expecting that kind of answer.

Of course not, i can do a research on that topic, but i wanted to ask here because i know you are experienced in that field of work.

Isn't it better to read something that a person who went through same thing wrote rather than reading a bunch of "how to's" and "why do's" articles?

I wanted to hear from a developer point of view, is game publisher necessary or not.

And as topic title says, i need advice not lecture.

Thank you.

#7 Tom Sloper   Moderators   -  Reputation: 9174

Like
0Likes
Like

Posted 17 August 2012 - 10:52 AM

Isn't it better to read something that a person who went through same thing wrote rather than reading a bunch of "how to's" and "why do's" articles?


"In addition to." Not "instead of."

You absolutely should read some stories about what others have gone through when they tried to do what you want to do. That's a part of the research you need to do -- not the whole of it.
-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

#8 Orymus3   Crossbones+   -  Reputation: 7059

Like
0Likes
Like

Posted 17 August 2012 - 10:53 AM

Isn't it better to read something that a person who went through same thing wrote rather than reading a bunch of "how to's" and "why do's" articles?

The How Tos are generally written by people with field experience.
While they aren't there to specifically answer your questions, they still do, and more importantly, they also answer the questions you don't know yet you're going to ask.
A publisher is necessary and not necessary, it all depends on your project, and where you want to go with it, its scope, and your expectations.




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS