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#1 YASSImaN   Members   -  Reputation: 129

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Posted 18 August 2012 - 12:59 PM

Hi, im new and just one question what is the first thing i should do.Like should i make an mmo,rpg etc.

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#2 nobodynews   Crossbones+   -  Reputation: 1741

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Posted 18 August 2012 - 01:27 PM

Hi, im new and just one question what is the first thing i should do.Like should i make an mmo,rpg etc.

We can't tell you what you want to make. You should tell us what your goals are and then we can suggest ways to achieve those goals. If you have a goal of making an MMO, then we would tell you that it will probably take years of effort before you have enough skill to pull off an MMO. If you have a goal of making an RPG, we would be less harsh in our responses. We would tell you that it would likely take a long time before you will know enough to make a RPG. They are less technically challenging than an MMO but if you wanted to make the next Skyrim you're still looking at a long road ahead of you.

Then there's the question of what role do you want to play in the game development process. Do you see yourself as an artist, level designer, programmer? Do you want to make indie games where one person can do most of the development themselves?

I suggest you think hard about what you actually want and then when you decide what you want we can help you figure out how to get there quicker.

C++: A Dialog | C++0x Features: Part1 (lambdas, auto, static_assert) , Part 2 (rvalue references) , Part 3 (decltype) | Write Games | Fix Your Timestep!


#3 Cornstalks   Crossbones+   -  Reputation: 6966

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Posted 18 August 2012 - 01:41 PM

Hi, and welcome.

Hi, im new and just one question what is the first thing i should do.Like should i make an mmo,rpg etc.

Let me give you an analogy that's kinda like making an MMO: building the Burj Khalifa. It's been done before, yes, but it took a huge team of experts (not just people), millions of dollars, several years, etc. The people who built the Burj Khalifa built many buildings before they made that one. It was certainly not the first thing they did. They worked on smaller projects for years until they became experts, and only then could they successfully build the Burj Khalifa. And it wasn't just one person, or a small team who made it. MMOs (and most AAA games, for that matter) are much the same: they require a large team of experts, millions of dollars, a large time investment, etc.

Start small, and work your way up. You'll enjoy it more, you'll get things done you can put on a resume, and you'll be less likely to give up and quit. If you haven't made a game before, you'll be surprised at how difficult even a seemingly simple game can be.
[ I was ninja'd 71 times before I stopped counting a long time ago ] [ f.k.a. MikeTacular ] [ My Blog ] [ SWFer: Gaplessly looped MP3s in your Flash games ]

#4 YASSImaN   Members   -  Reputation: 129

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Posted 18 August 2012 - 02:06 PM

Thanks for the advice,But at my age i have a long road ahead.The time and effort to make a game i got that to(maybe not the money).I just wanna have a feeling of what a real game developer does.The trial,error and reward, and yes im at the bare minium of being at the early stages of game developing.Still even if its making a very simple game what should be the first thing i should do as an indie developer to feel and know what it takes to be one!

#5 Cornstalks   Crossbones+   -  Reputation: 6966

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Posted 18 August 2012 - 02:51 PM

Thanks for the advice,But at my age i have a long road ahead.The time and effort to make a game i got that to(maybe not the money).I just wanna have a feeling of what a real game developer does.The trial,error and reward, and yes im at the bare minium of being at the early stages of game developing.Still even if its making a very simple game what should be the first thing i should do as an indie developer to feel and know what it takes to be one!

That's cool, and that desire is a much needed key ingredient. I think if anyone is going to really suggest anything useful, you need to share a little bit more about yourself? How much do you know about making a game? Have you ever done any programming or game development? If so, what language are you working in, and what have you done so far? If not, picking a language and just starting is probably what you need to do. If you don't know what language you'd like to use, and if not I suggest you do a little googling (there are lots of people with lots of opinions that have been expressed on this site and others).

Specific questions are great 'cause it's easy to give specific answers.

And FWIW, what I said about MMOs and the Burj Khalifa is meant to point out that you shouldn't start with an MMO. It's certainly ok to have that be your future end goal, and you very well may achieve it down the road at some time. But start small. Very small. Make lots of simple games and experiment. That's the funnest part (for me) (the experimenting). The experience you gain from making one game (however simple it might seem) will help towards your next, more complex game.
[ I was ninja'd 71 times before I stopped counting a long time ago ] [ f.k.a. MikeTacular ] [ My Blog ] [ SWFer: Gaplessly looped MP3s in your Flash games ]

#6 YASSImaN   Members   -  Reputation: 129

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Posted 18 August 2012 - 03:03 PM

Okay I know mmo's are advanced!I have been looking at c++ for a while now and found these really good Java tutorials, But idk maybe its just me but to me I really love C++.No I have'nt really made a game unless playing around with opensource game engines counts.

#7 mikiex   Members   -  Reputation: 237

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Posted 18 August 2012 - 03:23 PM

I think anyone just starting out should start simple, just writing something such as pong or breakout is an achivement.

#8 YASSImaN   Members   -  Reputation: 129

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Posted 18 August 2012 - 05:28 PM

But where should I start if lets say I had the basics of C++ down and i didnt know anything about game development.

#9 ApochPiQ   Moderators   -  Reputation: 14104

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Posted 18 August 2012 - 05:39 PM

Pick a simple game. Then make it.

#10 Future Programmer   Members   -  Reputation: 109

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Posted 18 August 2012 - 05:51 PM

I am also a beginner and I am starting out with C#/XNA they are beginner friendly and are easy to learn so far... As for my first game I am starting with Pong than will eventually try Tetris after thoughs want to move onto a 2d side scroller like Mario bros =] gl with whatever you choose to do =]

Edited by Future Programmer, 18 August 2012 - 05:52 PM.


#11 YASSImaN   Members   -  Reputation: 129

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Posted 18 August 2012 - 06:02 PM

For now I will play around with SDL and Visual studio C++ and if there is another programing language that is goog for game development I am willing to learn.

#12 dimitri.adamou   Members   -  Reputation: 329

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Posted 18 August 2012 - 06:38 PM

Its almost like coming and saying "Hey guys I'm a writer, what should I write?" - this is your personal journey, taking someone elses route kills the fun out of it.

But where should I start if lets say I had the basics of C++ down and i didnt know anything about game development.


However thats getting a bit more to the point. Strengthen your knowledge in the c++ stl, learn how to debug and manage your memory. Also learn how to design. Design is a MASSIVE part of programming, with a good design you can literally reduce thousands of lines to half, or set up future projects soo much quicker you get to work on the content and make other peoples lives easier if your on a team.


From there on, read a begginer book, such as 'Introduction to 3D Game Programming with DirectX 9' by Frank D. Luna, or if your after something like OpenGL - you can follow the NeHe tutorials (Althought last I checked they may be a bit outdated - but so is taking the DirectX9 path)

Edited by dimitri.adamou, 18 August 2012 - 06:39 PM.


#13 iMalc   Crossbones+   -  Reputation: 2253

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Posted 18 August 2012 - 08:01 PM

I am also a beginner and I am starting out with C#/XNA they are beginner friendly and are easy to learn so far... As for my first game I am starting with Pong than will eventually try Tetris after thoughs want to move onto a 2d side scroller like Mario bros =] gl with whatever you choose to do =]

That sounds good. I always recommend a tetris clone as one that every game developer should write at some point, as soon as they think they are capable. There are a massive number of valueable lessons that one can learn specifically from writing a tetris clone, in all areas of game development.

Edited by iMalc, 18 August 2012 - 08:03 PM.

"In order to understand recursion, you must first understand recursion."
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#14 YASSImaN   Members   -  Reputation: 129

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Posted 18 August 2012 - 09:24 PM

Maybe the approach to this question was wrong, let me revise that for youguys.In making your first game would you go straight for it or make sure you know everything and more or does that all depend on you, and what would be the first steps in game developming basics and beginnings.

#15 SimonForsman   Crossbones+   -  Reputation: 5720

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Posted 18 August 2012 - 09:42 PM

Maybe the approach to this question was wrong, let me revise that for youguys.In making your first game would you go straight for it or make sure you know everything and more or does that all depend on you, and what would be the first steps in game developming basics and beginnings.


Just go for it, a good first step is to get a a small shape or image displayed on screen and have it respond to player input.
I don't suffer from insanity, I'm enjoying every minute of it.
The voices in my head may not be real, but they have some good ideas!

#16 YASSImaN   Members   -  Reputation: 129

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Posted 18 August 2012 - 10:10 PM

Would a text based game be fun and simple or would it be useless to make one?

#17 SimonForsman   Crossbones+   -  Reputation: 5720

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Posted 18 August 2012 - 10:36 PM

Would a text based game be fun and simple or would it be useless to make one?


It can be fun, the simplicity is entierly up to you, Text based games can be incredibly advanced. One of the main advantages you get by going text based is that you can present extremely complex scenes and behaviours to the player without having to create artwork for it, (Making graphics to accuratly represent everything that happens in a game like Dwarf Fortress would be insanely timeconsuming)

If you want to make a text based game then start with something simple like guess the number and work your way up, if you want to make a graphical game then start with something simple such as pong and work your way up. (an advanced text based game such as a roguelike or a MUD is far harder to make than a simple graphical game like pong).

You could also go with a hybrid approach where you use graphics to give the player a basic overview and then use text to provide additional detail.

Edited by SimonForsman, 18 August 2012 - 10:44 PM.

I don't suffer from insanity, I'm enjoying every minute of it.
The voices in my head may not be real, but they have some good ideas!

#18 SIC Games   Members   -  Reputation: 410

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Posted 19 August 2012 - 12:11 AM

Hey! Hope you're having a great weekend. It's great you desire to make a game, you got your pen and paper ready and ready to write down your awesome ideas. Which is cool, one thing I've noticed that building a engine or game from scratch - without any already engines like UDK or Unity - takes dedication and long hours. You must commit to the idea of spending long hours - coding and rethinking how you can improve your game. I just wanted to let that out.

So, the answer to your question is really this....If you sit back and think for a couple of minutes - what do you want to see your game like? What do you want your game to feel like when you play it? Contemplate how people will view your game, etc... What languages are best for a game? In my opinion - virtually any language. Flash games are interesting and fun. Even Javascript games are fun! Do you know any programming languages? If no, like Simon explained - text based games like TIC-TAC TOE can be fun as well. You have to learn somewhere so look up tutorials on google.

Have a good weekend!
-Paul

#19 ndssia   Members   -  Reputation: 172

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Posted 19 August 2012 - 07:55 AM

I'd go for either Tetris, or a Single-Player Text RPG; both will teach you a great deal about different things along the way.

#20 YASSImaN   Members   -  Reputation: 129

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Posted 19 August 2012 - 10:21 AM

Thanks for all the answers and I am willing to work hard, trough all the trial and error.

Edited by YASSImaN, 19 August 2012 - 10:23 AM.





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