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18 comments, last by YASSImaN 11 years, 8 months ago
For now I will play around with SDL and Visual studio C++ and if there is another programing language that is goog for game development I am willing to learn.
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Its almost like coming and saying "Hey guys I'm a writer, what should I write?" - this is your personal journey, taking someone elses route kills the fun out of it.


But where should I start if lets say I had the basics of C++ down and i didnt know anything about game development.


However thats getting a bit more to the point. Strengthen your knowledge in the c++ stl, learn how to debug and manage your memory. Also learn how to design. Design is a MASSIVE part of programming, with a good design you can literally reduce thousands of lines to half, or set up future projects soo much quicker you get to work on the content and make other peoples lives easier if your on a team.


From there on, read a begginer book, such as 'Introduction to 3D Game Programming with DirectX 9' by Frank D. Luna, or if your after something like OpenGL - you can follow the NeHe tutorials (Althought last I checked they may be a bit outdated - but so is taking the DirectX9 path)

I am also a beginner and I am starting out with C#/XNA they are beginner friendly and are easy to learn so far... As for my first game I am starting with Pong than will eventually try Tetris after thoughs want to move onto a 2d side scroller like Mario bros =] gl with whatever you choose to do =]
That sounds good. I always recommend a tetris clone as one that every game developer should write at some point, as soon as they think they are capable. There are a massive number of valueable lessons that one can learn specifically from writing a tetris clone, in all areas of game development.
"In order to understand recursion, you must first understand recursion."
My website dedicated to sorting algorithms
Maybe the approach to this question was wrong, let me revise that for youguys.In making your first game would you go straight for it or make sure you know everything and more or does that all depend on you, and what would be the first steps in game developming basics and beginnings.

Maybe the approach to this question was wrong, let me revise that for youguys.In making your first game would you go straight for it or make sure you know everything and more or does that all depend on you, and what would be the first steps in game developming basics and beginnings.


Just go for it, a good first step is to get a a small shape or image displayed on screen and have it respond to player input.
[size="1"]I don't suffer from insanity, I'm enjoying every minute of it.
The voices in my head may not be real, but they have some good ideas!
Would a text based game be fun and simple or would it be useless to make one?

Would a text based game be fun and simple or would it be useless to make one?


It can be fun, the simplicity is entierly up to you, Text based games can be incredibly advanced. One of the main advantages you get by going text based is that you can present extremely complex scenes and behaviours to the player without having to create artwork for it, (Making graphics to accuratly represent everything that happens in a game like Dwarf Fortress would be insanely timeconsuming)

If you want to make a text based game then start with something simple like guess the number and work your way up, if you want to make a graphical game then start with something simple such as pong and work your way up. (an advanced text based game such as a roguelike or a MUD is far harder to make than a simple graphical game like pong).

You could also go with a hybrid approach where you use graphics to give the player a basic overview and then use text to provide additional detail.
[size="1"]I don't suffer from insanity, I'm enjoying every minute of it.
The voices in my head may not be real, but they have some good ideas!
Hey! Hope you're having a great weekend. It's great you desire to make a game, you got your pen and paper ready and ready to write down your awesome ideas. Which is cool, one thing I've noticed that building a engine or game from scratch - without any already engines like UDK or Unity - takes dedication and long hours. You must commit to the idea of spending long hours - coding and rethinking how you can improve your game. I just wanted to let that out.

So, the answer to your question is really this....If you sit back and think for a couple of minutes - what do you want to see your game like? What do you want your game to feel like when you play it? Contemplate how people will view your game, etc... What languages are best for a game? In my opinion - virtually any language. Flash games are interesting and fun. Even Javascript games are fun! Do you know any programming languages? If no, like Simon explained - text based games like TIC-TAC TOE can be fun as well. You have to learn somewhere so look up tutorials on google.

Have a good weekend!
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I'd go for either Tetris, or a Single-Player Text RPG; both will teach you a great deal about different things along the way.
Thanks for all the answers and I am willing to work hard, trough all the trial and error.

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