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SharpDX - Directx10 and Alpha Blending


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#1 drjaydenm   Members   -  Reputation: 111

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Posted 19 August 2012 - 08:31 AM

Hey all,

I've recently been working on a rendering engine in SharpDX using DirectX 10 and I'm having a problem with alpha blending. I don't currently have any rendertargets except for the backbuffer. Basically what is happening is that I have the depthstencil state and rasterizer state set and thats working fine, but when I try to set the alpha blend state, everything dissappears. I have tried various alpha blending settings but no matter what I try, if an alpha blend state is set to the device, nothing is visible.

Thanks for any help.

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#2 drjaydenm   Members   -  Reputation: 111

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Posted 19 August 2012 - 09:22 PM

Nevermind, after all this time, I realised the sample mask was set to 0, I changed it to 1 and it works fine




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