I've recently been working on a rendering engine in SharpDX using DirectX 10 and I'm having a problem with alpha blending. I don't currently have any rendertargets except for the backbuffer. Basically what is happening is that I have the depthstencil state and rasterizer state set and thats working fine, but when I try to set the alpha blend state, everything dissappears. I have tried various alpha blending settings but no matter what I try, if an alpha blend state is set to the device, nothing is visible.
Thanks for any help.
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