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Posted 19 August 2012 - 09:25 PM
Posted 20 August 2012 - 01:45 AM
Posted 20 August 2012 - 09:18 PM
Posted 22 August 2012 - 01:49 AM
You should even consider whether you need the second step, maybe a hitbox picking is enough? This of course depends solely on what you are doing and what you want/need to achieve.
If you got multiple objects (e.g. units on a battlefield) I would first do a picking via a normal hitbox, and then check for intersection with the detailed animated mesh.
Posted 22 August 2012 - 02:17 PM