I would like to create a game that includes networking and physics, and will be FPS style. I currently am able to program well in C# C++ Lua and Python. I am also able to get by in many other languages. I am looking for a recommendation on an engine. I so far have tried Jmonkey but am not in love with java so its not for me, and have tried Dx Studio. Also not for me. I dislike the overall feel of the tool unfortunately. What do you guys use in general for this type of setup. I have heard to try Unity, are there any others you would recommend?
Support for networking (although I most likely will have to re-code most of it to do what I want the way I want)
Support for AI
Support for something that allows nice graphics (Maybe OpenGL or something)
Edited by 2momo123, 20 August 2012 - 02:45 AM.