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Getting render and depth buffer targets after toggling fullscreen


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#1 Narf the Mouse   Members   -  Reputation: 318

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Posted 20 August 2012 - 03:15 PM

How do I get the depth and render targets after they've been disposed and new ones created with .ResizeTarget()/ResizeBuffer()? SwapChain.GetBuffer( ) doesn't seem to exist in SlimDX's DirectX10 wrapper.

Thanks.

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#2 Narf the Mouse   Members   -  Reputation: 318

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Posted 20 August 2012 - 03:26 PM

And, just to answer my own question, you just recreate them normally, the same way you did when you created the device and dependents.




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