Jump to content
Posted 21 August 2012 - 06:48 AM
Posted 21 August 2012 - 12:08 PM
- Free: is open source, compatible both with closed and open source games
- AppStore approved: More than 2500 AppStore games already use it, including many best seller games.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Posted 21 August 2012 - 03:27 PM
Posted 21 August 2012 - 04:20 PM
all that info is about the iOS app store. I believe the original question was about the mac app store, which I'm guessing is kind of an odd way of asking: is cocos2d compatible with non gles/iOS specific frameworks. not sure.
it could be equally googlable. not going to check. I will guess the answer as no though.
Posted 22 August 2012 - 02:29 AM