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cocos2d


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#1 ms75214   Members   -  Reputation: 143

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Posted 21 August 2012 - 06:48 AM

if you make a game in cocos2d, can you submit it to the mac app store?

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#2 Rld_   Members   -  Reputation: 1344

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Posted 21 August 2012 - 12:08 PM

Let's google cocos2d

First hit, description:
A 2d game engine for iPhone / iPad / iPod Touch that's fast, easy to use, free, and community supported

This already told me reasonably enough, but I decided to check the site out if there might be more info on there.
There's an about section, let's check it out!

  • Free: is open source, compatible both with closed and open source games
  • AppStore approved: More than 2500 AppStore games already use it, including many best seller games.


It's getting more and more clear now, but let's see if we can find a license or something.. Oh look! A documentation tab! Let's click it!
I see a license link! Let's get freaky and see if we can use it!

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:


The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


Looks like we got ourselves a deal batman!

#3 multiplang   Members   -  Reputation: 276

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Posted 21 August 2012 - 03:27 PM

all that info is about the iOS app store. I believe the original question was about the mac app store, which I'm guessing is kind of an odd way of asking: is cocos2d compatible with non gles/iOS specific frameworks. not sure.

it could be equally googlable. not going to check. I will guess the answer as no though.

#4 Rld_   Members   -  Reputation: 1344

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Posted 21 August 2012 - 04:20 PM

all that info is about the iOS app store. I believe the original question was about the mac app store, which I'm guessing is kind of an odd way of asking: is cocos2d compatible with non gles/iOS specific frameworks. not sure.

it could be equally googlable. not going to check. I will guess the answer as no though.


Ah right, never worked with apple products and thought it would be the same thing.

Anyway, my point initially was that everything is within hands reach with a simple google search. Like.. Right now I just googled for "cocos2d mac" and well.. Just go through the results yourself and you'll see that this topic wasn't actually needed :)

#5 joew   Crossbones+   -  Reputation: 3534

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Posted 22 August 2012 - 02:29 AM

Yes as of version 0.99.5 Cocos2d has supported the Mac as a target platform and allows submission to the app store.




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