Hi Guys
Could someone please suggest the correct method of dealing with multiple collisions at the same time when using SAT? For example, I have a triangle that penetrates two other triangles after the initial movement is applied, just combining the two MTD resolution vectors and applying them to the player position seems to be incorrect.
A code example would help a lot.
Thanks,
Mark.
SAT Multiple Collision Response
Started by mwkenna, Aug 21 2012 07:24 AM
1 reply to this topic






