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Game Development


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#1 Slayer07   Members   -  Reputation: 115

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Posted 22 August 2012 - 11:05 AM

Hello,

I am totally new to this forum.
My passion is gaming. And my favorite genre is RPG.
After my graduation I am planing to pursue game designing as my PG course, but for every university i tried is asking for a portfolio.
I read a lot of books related to Game Designing and I have a basic knowledge about importance of design documents etc.
Now i have to start making a 3D RPG game, as if my portfolio is impressive I have a good chance of cracking a scholarship also.
I know languages:
C#
C++
Javas
javaScript
J2ME

How, where and what to start first?

Thank you

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#2 Serapth   Crossbones+   -  Reputation: 5756

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Posted 22 August 2012 - 11:53 AM

Read this

Beyond that, learn to focus; a deep understanding of a few languages is better than a shallow understanding of a ton. Otherwise it's all about experience at this point, pick a project and get to it. The next step will come naturally as you encounter things you need to learn to succeed.

#3 3Ddreamer   Crossbones+   -  Reputation: 3165

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Posted 22 August 2012 - 01:17 PM

Hi,

It sounds to me as though you are in a very good position to rip open the knowledge of an existing game engine to learn it, should you choose that path. Game structure and so forth is what you need and get a grip on game making programs which are customizeable, in my opinion. The things that I write here will generally allow you to use your scripting skills and get an understanding of how your skills are applied to making a game.

How are your art skills or do you want to express art through programming? Knowing the proportion of importance between gameplay features and the art aspects will be crucial, I feel, and these should guide your choices. Some games have the gameplay area occupy most of the labor hours, whereas some others take huge hours in the art area. Some are a balance of the two. It's important to be aware of this, as you probably know already.


3Ddreamer

Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software.  The better the workflow pipeline, then the greater the potential output for a quality game.  Completing projects is the last but finest order.

 

by Clinton, 3Ddreamer


#4 VladimirM   Members   -  Reputation: 130

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Posted 22 August 2012 - 02:29 PM

If you never made games before, try making some 2D games first, if you already know C++, this is a good place to start http://lazyfoo.net/SDL_tutorials/index.php simple tutorials teaching you how to use a 2D graphics library called SDL

#5 Slaat3   Members   -  Reputation: 107

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Posted 23 August 2012 - 02:03 AM

You could join the development of an indie game. It's a better solution I think than starting your own game when you don't have inspiration and you're a beginner.

#6 Slayer07   Members   -  Reputation: 115

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Posted 23 August 2012 - 09:58 AM

You could join the development of an indie game. It's a better solution I think than starting your own game when you don't have inspiration and you're a beginner.

You could join the development of an indie game. It's a better solution I think than starting your own game when you don't have inspiration and you're a beginner.


join as in?

#7 Slayer07   Members   -  Reputation: 115

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Posted 23 August 2012 - 10:54 AM

Thanks guys for your replies.
But these stuff i know by reading books.
I want some practical help.
I want to know about GameDesign Document etc.
This will make my portfolio, its important to me

thanks

#8 ndssia   Members   -  Reputation: 172

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Posted 23 August 2012 - 11:03 AM

What do you want to know about writing a Games Design Document?

There's plenty of free articles regarding that on the web, as well as things like the Doom Bible.

#9 Slaat3   Members   -  Reputation: 107

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Posted 23 August 2012 - 11:29 AM

join as in?

Yes. Join an indie-game team. My recommendations to search for a one at the Classifields>Hobbyist Projects on this forum or on http://indie-resourc...wforum.php?f=17 (a good site for indie-devs).

Edited by Slaat3, 23 August 2012 - 11:33 AM.


#10 Tom Sloper   Moderators   -  Reputation: 10160

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Posted 23 August 2012 - 11:37 AM

Thanks guys for your replies.
But these stuff i know by reading books.
I want some practical help.
I want to know about GameDesign Document etc.
This will make my portfolio, its important to me


See what I'm saying? Everybody on these forums always assumes everybody who comes here needs to learn programming.
Slayer, I'm moving this to another forum. I'm moving it to Game Design since you're asking about GDDs (although it might also belong properly in Breaking In).
There's info about GDDs and game design here and here, and there are more links on both those pages (to sample GDDs and other good sites on game design).
-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

#11 3Ddreamer   Crossbones+   -  Reputation: 3165

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Posted 23 August 2012 - 11:38 AM

Thanks guys for your replies.
But these stuff i know by reading books.
I want some practical help.
I want to know about GameDesign Document etc.
This will make my portfolio, its important to me

thanks


Since you show here that you want credit for your portfolio or resume, then you really need to join some team and let them explain the documentation of the game engine they use. The practical help for game development comes best with joining a team to give you that practical help. The more that you contribute to a game development team then the more credit will be given to you for your portfolio. The only other major alternative is to go to game development school somewhere which will give you plenty of documentation and add to your portfolio while you get practical help, but for some people this is beyond reach financially.

I didn't say anything about your obvious programming ability.


3Ddreamer

Edited by 3Ddreamer, 23 August 2012 - 11:40 AM.

Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software.  The better the workflow pipeline, then the greater the potential output for a quality game.  Completing projects is the last but finest order.

 

by Clinton, 3Ddreamer


#12 Slaat3   Members   -  Reputation: 107

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Posted 23 August 2012 - 11:41 AM

Thanks guys for your replies.
But these stuff i know by reading books.
I want some practical help.
I want to know about GameDesign Document etc.
This will make my portfolio, its important to me

thanks


Here is the GDD of the game I make as an example. Hope it helps.

Attached Files



#13 Orymus3   Crossbones+   -  Reputation: 10631

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Posted 23 August 2012 - 02:12 PM


Thanks guys for your replies.
But these stuff i know by reading books.
I want some practical help.
I want to know about GameDesign Document etc.
This will make my portfolio, its important to me

thanks


Here is the GDD of the game I make as an example. Hope it helps.


This looks a lot more like a pitch template than a GDD to be perfectly honest.

#14 Slaat3   Members   -  Reputation: 107

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Posted 24 August 2012 - 04:56 AM

It's not complete. It's more like a guideline. I have detailed Design Documents for more specific parts.




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