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AS3.0 Using arrays for game inventory and how to track objects?


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#21 prototypical   Members   -  Reputation: 301

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Posted 31 August 2012 - 04:06 PM

I think it'd be helpful to have a post for each individual issue, as opposed to a "How do I design and code my inventory system and integrate it into my game? and... now lets talk about animation system after that... " in one thread.

The current subject of this thread, in many ways does not resemble it's contents. In my opinion, development via this process results in frankenstein code. :)

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#22 JETeran   Members   -  Reputation: 265

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Posted 03 September 2012 - 08:30 PM

Hey prototypical,

You are totally right, I used to place many post with different request, but I have come up with forums that say that I have to stay on one topic so the forums don't get overloaded :S

I'm going to separate them now.

Thanks.

Deft yes, I'm going to try to create another instance of that instance, I think it's little confusing (to much "instances") but I will try it.


I will talk the rest in other topics.

Thanks guys for your help !!!

Success with courage.

José Eduardo Terán

Project Manager & Game Programming Professor. DSK International Campus

Indie Game Developer
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