The current subject of this thread, in many ways does not resemble it's contents. In my opinion, development via this process results in frankenstein code.
AS3.0 Using arrays for game inventory and how to track objects?
Started by JETerán, Aug 22 2012 03:50 PM
21 replies to this topic
#21 Members - Reputation: 265
Posted 31 August 2012 - 04:06 PM
I think it'd be helpful to have a post for each individual issue, as opposed to a "How do I design and code my inventory system and integrate it into my game? and... now lets talk about animation system after that... " in one thread.
The current subject of this thread, in many ways does not resemble it's contents. In my opinion, development via this process results in frankenstein code.
The current subject of this thread, in many ways does not resemble it's contents. In my opinion, development via this process results in frankenstein code.
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#22 Members - Reputation: 211
Posted 03 September 2012 - 08:30 PM
Hey prototypical,
You are totally right, I used to place many post with different request, but I have come up with forums that say that I have to stay on one topic so the forums don't get overloaded :S
I'm going to separate them now.
Thanks.
Deft yes, I'm going to try to create another instance of that instance, I think it's little confusing (to much "instances") but I will try it.
I will talk the rest in other topics.
Thanks guys for your help !!!
You are totally right, I used to place many post with different request, but I have come up with forums that say that I have to stay on one topic so the forums don't get overloaded :S
I'm going to separate them now.
Thanks.
Deft yes, I'm going to try to create another instance of that instance, I think it's little confusing (to much "instances") but I will try it.
I will talk the rest in other topics.
Thanks guys for your help !!!






