Members - Reputation: 1561
Posted 23 August 2012 - 05:22 AM
This error message is expected if there is no image attached, but in this case there are several. I don't have access to the PC (64-bit Windows 7) in this case, so I have problem to debug the problem. Any suggestions?
Could it be that some of the texture objects are not supported? I am using GL_DEPTH_COMPONENT24, GL_RGBA, GL_RGBA32F and GL_RGBA16F. It may be that a call to glTexImage2D() failed, as I don't test for gl errors until later (after test for FBO completeness).
For the moment, I don't know the version number of the graphics driver, except that it is "recent".
Members - Reputation: 1944
Posted 23 August 2012 - 05:48 AM
I also remember having trouble on Intel GPUs with color attachments that have different formats, but I use OpenGL 2.0 and the old ext_framebuffer_object extension, which has stricter format requirements in the spec.
Edited by AgentC, 23 August 2012 - 05:48 AM.
Every time you add a boolean member variable, God kills a kitten. Every time you create a Manager class, God kills a kitten. Every time you create a Singleton...
Crossbones+ - Reputation: 6441
Posted 23 August 2012 - 06:02 AM