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create a connection client


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#1 Landi20   Members   -  Reputation: 132

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Posted 23 August 2012 - 07:40 PM

i can create a connection to the server with neoforce project this is the code
the problem when the user make login with sucess add the user to the server
the same code with form works fine with neoforce i have this errors and when the user send a text in send a name of the user and not a time
Error 4 The name 'Invoke' does not exist in the current context C:\Users\Alves\Dropbox\Jogos\TomShane.Neoforce.Controls.XNA4\Neoforce\Source\Central\Code\World.cs 161 13 Central
Error 1 'TomShane.Neoforce.Controls.Layout': static types cannot be used as return types C:\Users\Alves\Dropbox\Jogos\TomShane.Neoforce.Controls.XNA4\Neoforce\Source\Central\Code\World.cs 38 24 Central
Error 2 'TomShane.Neoforce.Controls.Layout': static types cannot be used as parameters C:\Users\Alves\Dropbox\Jogos\TomShane.Neoforce.Controls.XNA4\Neoforce\Source\Central\Code\World.cs 38 29 Central
Error 3 'TomShane.Neoforce.Controls.Layout': static types cannot be used as parameters C:\Users\Alves\Dropbox\Jogos\TomShane.Neoforce.Controls.XNA4\Neoforce\Source\Central\Code\World.cs 41 17 Central
Error 5 'TomShane.Neoforce.Controls.Layout' does not contain a definition for 'Invoke' and no extension method 'Invoke' accepting a first argument of type 'TomShane.Neoforce.Controls.Layout' could be found (are you missing a using directive or an assembly reference?) C:\Users\Alves\Dropbox\Jogos\TomShane.Neoforce.Controls.XNA4\Neoforce\Source\Central\Code\World.cs 171 21 Central
Error 6 'TomShane.Neoforce.Controls.Layout' does not contain a definition for 'Invoke' and no extension method 'Invoke' accepting a first argument of type 'TomShane.Neoforce.Controls.Layout' could be found (are you missing a using directive or an assembly reference?) C:\Users\Alves\Dropbox\Jogos\TomShane.Neoforce.Controls.XNA4\Neoforce\Source\Central\Code\World.cs 181 21 Central
class world.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Net.Sockets;
using System.Threading;
using TomShane.Neoforce.Controls;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using Shared.Protocol;
using Shared.User;
using Message = Shared.Messages.Message;
using System.Windows.Forms;
using FableServer;
using TomShane.Neoforce.Central;

namespace TomShane.Neoforce.Central
{
    public sealed partial class World : Window
    {
	    #region Fields
	    const int Port = 50143;
	    delegate void SendTextDelegate(Message message);
	    delegate void AddUserDelegate(User user);
	    delegate void ClearUserListDelegate();
	    #endregion
	    #region Properties
	    User User { get; set; }
	    TcpClient TcpClient { get; set; }
	    BinaryWriter Writer { get; set; }
	    BinaryReader Reader { get; set; }
	 Layout Instance { get; set; }
	    #endregion
	   
	    public  World(Manager manager,string text, Layout instance): base(manager)
	    {
		 User = new User(text, System.Drawing.Color.Black, Rank.Normal);
		  Instance = instance;
		    SetupClient();
		  
		    InitConsole();
		   
    }
	   
	
	    void SetupClient()
	    {
		    try
		    {
			    TcpClient = new TcpClient("localhost", Port);
			    Writer = new BinaryWriter(new NetworkStream(TcpClient.Client));
			    Reader = new BinaryReader(new NetworkStream(TcpClient.Client));
			    ThreadStart ts = delegate
			    {
				    HandleServer();
				    Close();
			    };
			    var t = new Thread(ts);
			    t.Start();
			    //Setup Username and send it to server
			  //  new Message("Ola: " + User.Username, new User("Server", Color.Yellow, Rank.Admin));
			    Send(PacketType.SendUser, User);
			    GetUserList();
		    }
		    catch (Exception e)
		    {
			    TomShane.Neoforce.Controls.MessageBox.Show(Manager, TomShane.Neoforce.Controls.MessageBox.MessageBoxType.CANCEL, "ERRO"+e, "");
			    CloseServer();
		    }
	    }
	    #region Methods

	    void GetUserList()
	    {
		    //Get list of users on the server
		    //AppendText(new Message("WELCOME TO ", new User("Server", Color.Gold, Rank.Admin)));
		   // AppendText(new Message("WELCOME TO SERVER: " + User.Username + "", new User("Server", Color.Gold, Rank.Admin)));
		    Send(PacketType.SendUserList, null);
	    }
	    void CloseServer()
	    {
		    if (Writer != null) Writer.Close();
		    if (Reader != null) Reader.Close();
		    if (TcpClient != null) TcpClient.Close();
		    //Logon.Exit();
	    }
	    void HandleServer()
	    {
		    try
		    {
			    ProtocolObject packet;
			    while ((packet = Recieve()) != null)
			    {
				    switch (packet.PacketType)
				    {
					    #region RecieveChatMessage
					    case PacketType.RecieveChatMessage:
						    {
							    InvokeLog((Message)packet.Payload);
						    }
						    break;
					    #endregion
					    #region RecieveUserList
					    case PacketType.RecieveUserList:
						    {
							    InvokeUserList();
							    foreach (var l in (List<User>)packet.Payload)
								    InvokeUser(l);
						    }
						    break;
					    #endregion
				    }
			    }
		    }
		    catch (Exception e)
		    {
			    TomShane.Neoforce.Controls.MessageBox.Show(Manager, TomShane.Neoforce.Controls.MessageBox.MessageBoxType.CANCEL, "ERRO"+e, "");
			    CloseServer();
		    }
	    }
	  
	   void Title(Message message)
	    {
		    AppendText(message);
		   Text = message.Text == null ? @"Client" : @"Client - " + message.Text;
	   }
	    #endregion
	    #region Send and Recieve
	    void Send(PacketType packetType, object payload)
	    {
		    DataProtocolObject.SerializePacket(Writer, new ProtocolObject(packetType, payload));
	    }
	    ProtocolObject Recieve()
	    {
		    return DataProtocolObject.DeserializePacket(Reader);
	    }
	    #endregion
	    #region Delegates
	   void InvokeLog(Message message)
	    {
		    Invoke(new SendTextDelegate(SendText), message);
	    }
	    void SendText(Message message)
	    {
		   AppendText(message);
	    }
	    void InvokeUser(User user)
	    {
		   Instance.Invoke(new AddUserDelegate(AddUser), user);
	    }
	   
	    void AddUser(User user)
	    {
	   //    AddUserToList(user);
	    }
	    void InvokeUserList()
	    {
		   Instance.Invoke(new ClearUserListDelegate(ClearUsers));
	    }
	    void ClearUsers()
	    {
		  //    userList.Items.Clear();
	    }
	    #endregion
	 void AppendText(Message message)
	    {
		    //con1.SelectionColor = message.User.Color;
		    //con1.AppendText(Environment.NewLine + message.User.Username + ": " + message.Text);
	    }
	 
	    #region Console
	    private void InitConsole()
    {
	  TomShane.Neoforce.Controls.TabControl tbc = new TomShane.Neoforce.Controls.TabControl(Manager);
	  TomShane.Neoforce.Controls.Console con1 = new TomShane.Neoforce.Controls.Console(Manager);
	  TomShane.Neoforce.Controls.Console con2 = new TomShane.Neoforce.Controls.Console(Manager);
	  //Console con3 = new Console(Manager);
	 
	  // Setup of TabControl, which will be holding both consoles
	  tbc.Init();
	  tbc.AddPage("Global");
	  tbc.AddPage("Guild");
	  tbc.AddPage("PARTY");
	  tbc.AddPage("TRADE");
	  tbc.Alpha = 220;
	  tbc.Left = 220;
	  tbc.Height = 220;
	  tbc.Width = 400;
	  tbc.Top = Manager.TargetHeight - tbc.Height - 32;	 
	 
	  tbc.Movable = true;
	  tbc.Resizable = true;
	  tbc.MinimumHeight = 96;
	  tbc.MinimumWidth = 160;  
					  
	  tbc.TabPages[0].Add(con1);
	  tbc.TabPages[1].Add(con2);
	  //tbc.TabPages[2].Add(con3);
							 
	  con1.Init();
	  con2.Init();
	  //con3.Init();
	  con2.Width = con1.Width = tbc.TabPages[0].ClientWidth;
	  con2.Height = con1.Height = tbc.TabPages[0].ClientHeight;
	  con2.Anchor = con1.Anchor = Anchors.All;			   
	  con1.Channels.Add(new ConsoleChannel(0, "General", Color.Orange));
	  con1.Channels.Add(new ConsoleChannel(1, "Private", Color.White));
	  con1.Channels.Add(new ConsoleChannel(2, "System", Color.Yellow));
	  con1.Channels.Add(new ConsoleChannel(3, "Guild", Color.Green)); 
	 
	  // We want to share channels and message buffer in both consoles
	  con2.Channels = con1.Channels;
	  con2.MessageBuffer = con1.MessageBuffer;					  
	 
	  // In the second console we display only "Private" messages
	  con2.ChannelFilter.Add(3);		   
	 
	  // Select default channels for each tab
	  con1.SelectedChannel = 0;
	  con2.SelectedChannel = 3;
	  //con3.SelectedChannel = 3;
	 
	  // Do we want to add timestamp or channel name at the start of every message?
	  con1.MessageFormat = ConsoleMessageFormats.All;
	  con2.MessageFormat = ConsoleMessageFormats.TimeStamp;
	  // Handler for altering incoming message
	  con1.MessageSent += new ConsoleMessageEventHandler(con1_MessageSent);	 
	 
	  // We send initial welcome message to System channel
	  con1.MessageBuffer.Add(new ConsoleMessage("WELCOME TO THE SERVER!",2));
				   
	  Manager.Add(tbc);	 
    }
    ////////////////////////////////////////////////////////////////////////////
   
    ////////////////////////////////////////////////////////////////////////////
    void con1_MessageSent(object sender, ConsoleMessageEventArgs e)
    {
	  if (e.Message.Channel == 0)
	  {
	    //e.Message.Text = "(!) " + e.Message.Text;
	  }
    }
    ////////////////////////////////////////////////////////////////////////////
	  
    #endregion
  
  }
    }

class logic.cs
void btnApply_Click(object sender, Controls.EventArgs e)
    {
		   String user = txusername.Text.Trim();
	    System.Console.WriteLine(user);
	    String userPassword = txpassword.Text.Trim();
	    System.Console.WriteLine(userPassword);
	    try
	    {
	   
		    MySqlConnection con = new MySqlConnection("host=localhost;user=root;database=jogo");
		    MySqlCommand cmd = new MySqlCommand("SELECT password FROM w70tg_users WHERE username  ='" + user + "'");
		    cmd.Connection = con;
		    con.Open();
		    object hello = cmd.ExecuteScalar();
		    if (hello == null)
		    {
			    MessageBox.Show(Manager, MessageBox.MessageBoxType.CANCEL, "ERRO", "");
		    }
		    else
		    {
			    string password = hello.ToString();
				 // que hizo el usuario escribe?			   
			    con.Close();
			    if (Check(userPassword, password))
			    {
				    // corregir!
				    MySqlCommand cmdo = new MySqlCommand("SELECT w70tg_user_usergroup_map.group_id FROM w70tg_users INNER JOIN w70tg_user_usergroup_map on w70tg_user_usergroup_map.user_id=w70tg_users.id  WHERE username  = '" +  txusername.Text + "'");
				    cmdo.Connection = con;
				    con.Open();
				    object Tipo = cmdo.ExecuteScalar();
				    if (Tipo != null && Tipo != DBNull.Value)
				    {
					    switch (System.Convert.ToInt32(Tipo))
					    {
						    case 8:
							    // serverselection ola = new serverselection();
							    // ola.Show();
							   // Hide();
							    World ola = new World(Manager);
							  
				 ola.Init();
		   
		    ola.Width = 300;
		    ola.Height = 225;
		    ola.Center();
		    ola.Visible = true;
		    txusername.Hide();
		    txpassword.Hide();
		    lbusername.Hide();
		    lbpassword.Hide();
		    btnApply.Hide();
		    btnExit.Hide();
		    ola.CloseButtonVisible = false;
		 
							    break;
						    case 11:
							   MessageBox.Show( Manager,MessageBox.MessageBoxType.CANCEL,"GAME MASTER","");
							    break;
						    case 10:
							    MessageBox.Show(Manager, MessageBox.MessageBoxType.CANCEL, "Moderador","");
							    break;
						    case 3:
							    MessageBox.Show(Manager, MessageBox.MessageBoxType.CANCEL, "VIP", "");
							    break;
						    case 2:
							    MessageBox.Show(Manager, MessageBox.MessageBoxType.CANCEL, "Membro", "");
							    break;
						    case 1:
							    MessageBox.Show(Manager, MessageBox.MessageBoxType.CANCEL, "O Utilizador foi banido\n Contacte a Equipa atravez do suporte para saber a razão pelo qual foi banido(a)","");
							    break;
					    }
				    }
			    }
			    else
			    {
				 
				    txpassword.Text = null;
				    txusername.Text = null;
			    }
			    con.Close();
		    }
	    }
	    catch (MySqlException msqle)
	    {
		    MessageBox.Show(Manager, MessageBox.MessageBoxType.CANCEL,"ERRO"+msqle.Message, "");
	    }

	 }


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#2 rip-off   Moderators   -  Reputation: 5300

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Posted 24 August 2012 - 10:27 AM

Since the question appears to be only incidentally concerning networking, I have moved it to general programming.

#3 hplus0603   Moderators   -  Reputation: 3371

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Posted 24 August 2012 - 10:31 AM

static types cannot be used as return types


This is a C# error message about the code syntax.
It looks like the "Neoforce" library is not designed to work in the environment you're trying to use it.
enum Bool { True, False, FileNotFound };

#4 Landi20   Members   -  Reputation: 132

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Posted 24 August 2012 - 12:52 PM

i want connect the neoforce project to my server but i can´t
how i put the neoforce library work with tcp

#5 Landi20   Members   -  Reputation: 132

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Posted 26 August 2012 - 04:21 PM

how i solve my problem
someone can help me

#6 rip-off   Moderators   -  Reputation: 5300

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Posted 27 August 2012 - 04:35 AM

The errors you are getting point to fundamental weaknesses in your current understanding of the language. This indicates that your chosen project is well above the level of your abilities at this time. This is the programming equivalent of trying to run before you can walk.

I would recommend you put this project on hold for the time being, and go back to learning the core language. Buy a good book, or borrow one from your local library, and go through it, paying particular attention to completing all the exercises at the end of each chapter.

Once you've built up your skills, then you can try to tackle a few small games first. Building games like this will get your learning about how to design larger and larger programs, which is another skill that you'll need. Designing a simple game like Pong is quite different from something like Mario or Doom.

I wouldn't recommend trying a networked game as one of your first few projects, there are a lot of skills you will need to be able to make such a game. Your first networked program should probably be something like a chat client or a simple HTTP server, something to familiarise yourself with the concepts and how to debug issues.

This is true for all technologies. If you aren't comfortable using a database make a separate project to get familiar - for example implement some simple DVD or Book cataloguing software. If you have never made a game using Neoforce then write something small using it to ensure you understand what it gives you and how to use it.

Finally, when you've built up your core language skills, your project design skills and your skills in the specific technologies you want to use, then return to your current project.

#7 Landi20   Members   -  Reputation: 132

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Posted 27 August 2012 - 07:21 AM

making network connection with form i can make but with neoforce not
becouse the mettod invoke don´t exist in neoforce project
that is my problem

#8 rip-off   Moderators   -  Reputation: 5300

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Posted 27 August 2012 - 12:40 PM

I understand your problem. The code will not be the same in both cases. The fact that you appear to expect it to be, and the level of technical detail in your reply indicates you have not yet got all the necessary skills I have been talking about.

If you have been copying code from tutorials, be aware that this can make you appear to be able to do more than you actually can. Part of learning a new skill is understanding how much or little one knows - the ability to making accurate introspective judgements. In my experience as a developer, and as someone who has seen people at all levels of skill here on gamedev.net, I am fairly certain of my evaluation of your current ability.

If you can tell me what you have tried in enough detail to prove my evaluation wrong (for example, perhaps the language barrier is interfering with my perception), I will certainly try to help you. But I can not meaningfully help you with this specific problem right now, because the real cause of this problem is you being out of your depth.

#9 Landi20   Members   -  Reputation: 132

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Posted 27 August 2012 - 01:57 PM

what is the name dll file is responsible for the method of invoke
if a add this file to my references maybe solve my problem

Edited by Landi20, 28 August 2012 - 09:27 AM.


#10 Landi20   Members   -  Reputation: 132

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Posted 31 August 2012 - 10:21 AM

finally i solve the problem
class in the world and where we will spend the whole game ie where are the monsters, npc players and even my divuda is if I have to pass this code to xna or simply can stay like this

#11 Landi20   Members   -  Reputation: 132

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Posted 02 September 2012 - 01:34 PM

someone can help me

#12 rip-off   Moderators   -  Reputation: 5300

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Posted 03 September 2012 - 03:14 AM

Your previous post seems to indicate you have solved the problem, so it isn't clear what help you now require. Can you elaborate on your current issue? If there is an error, post it. If the problem is with the runtime behaviour, can you explain what you are actually seeing versus what you expect to see?

If possible, post a minimal code example that demonstrates the error or behaviour. Try to isolate the problem from the rest of your code.

#13 Landi20   Members   -  Reputation: 132

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Posted 03 September 2012 - 07:25 AM

i have the login and world like this public sealed partial class World : Window
i my question is the world can be public sealed partial class World : Window your have to be a game component
if yes you pass the windows to a game component




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