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How implement jump action in Bullet or another engine?


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#1 jxwnhj0717   Members   -  Reputation: 110

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Posted 23 August 2012 - 11:23 PM

I need a lot of type of jump action:
1、jump in place when press space
2、jump forward when character is moving
3、long jump when charcter is running
4、high jump when charcter jump again before the previous jump hasn't finished


bullet or another engine can implement these, how to do it?

I am developing MMORPG, so one client jump, how to I broadcast this action to others resided in the same window. send the key position to server? or simulate the action both in server and others's clients?

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#2 Krohm   Crossbones+   -  Reputation: 2921

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Posted 27 August 2012 - 04:00 AM

Bullet - nor any other physics engine - cannot implement those. You implement jumping functionality on top of them.
There are two ways:
  • Write your own physics and integrator.
  • Use a proxy dynamic object as PID controller.
Since you're writing an MMO, I am sure you'll swiftly understand the implication of each design.




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