Members - Reputation: 110
Posted 23 August 2012 - 11:23 PM
1、jump in place when press space
2、jump forward when character is moving
3、long jump when charcter is running
4、high jump when charcter jump again before the previous jump hasn't finished
bullet or another engine can implement these, how to do it?
I am developing MMORPG, so one client jump, how to I broadcast this action to others resided in the same window. send the key position to server? or simulate the action both in server and others's clients?
Crossbones+ - Reputation: 4972
Posted 27 August 2012 - 04:00 AM
There are two ways:
- Write your own physics and integrator.
- Use a proxy dynamic object as PID controller.