I have started programming in html5 instead of direct3d so that i can see whats happening more easily and also debug much more easy. When i am satisfied with my collision and response in 2D i will implement it in 3D.
Do you think this solution will work in 3D also as smooth as it does in html5?
i have attached the demo with this post.
By the way, what should i search for if i am looking for the intersection time between bodies like sphere triangles etc?
is it the intersection time? ( i am not too good in english...)
sphere line intersection time?
If anyone has a good 2D formula for this, let me know. =)
Edited by KurtO, 24 August 2012 - 01:22 AM.