Jump to content

  • Log In with Google      Sign In   
  • Create Account


sphere line time of collision


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
2 replies to this topic

#1 KurtO   Members   -  Reputation: 210

Like
0Likes
Like

Posted 24 August 2012 - 05:47 AM

Hi!

I need a algortihm for impact time t from sphere origin to destination. I have had this algorithm once but i can´t find it anywhere and i have search google. for hours.

I need a formula that can give me time of impact from a sphere with a velocity moving pass a line.

i need this so my sphere don´t go pass my walls if going to fast.

any help is apprichiated.

Sponsor:

#2 The_Neverending_Loop   Members   -  Reputation: 601

Like
0Likes
Like

Posted 24 August 2012 - 11:46 AM

Check this link out.

http://wiki.cgsociety.org/index.php/Ray_Sphere_Intersection

Treat your line and a ray, if there is collision then check the boundary conditions of your line to make sure it actually collided. Once you get the distance between the two, you just divide by the velocity the sphere is traveling and you should have you'r time. Hope this helps.

#3 KurtO   Members   -  Reputation: 210

Like
0Likes
Like

Posted 24 August 2012 - 02:27 PM

That my friend! Is exactly what i needed! Many thanks!




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS