#1 Members - Reputation: 288
Posted 24 August 2012 - 01:10 PM
No matter your preferred game type, if forced to choose would you rather the next game you play be ground breaking/unique yet easy or challenging yet hackneyed?
(including the game category you're referring to would be nice as well, for the sake of reference)
#2 Members - Reputation: 1714
Posted 24 August 2012 - 01:53 PM
I strongly believe that a lot of the good games out there are gemstones crafted from old ideas. Take a look at Starcraft II. It is really just a heavily competitive, challenging and balanced game whose mechanics date back to the Dune II days.
That works for proven genres of course, niche and emergent gameplay needs to exist still and I believe Kongregate is a good example of new ideas, and generally bad execution.
#3 Members - Reputation: 196
Posted 25 August 2012 - 12:18 AM
#4 Members - Reputation: 333
Posted 25 August 2012 - 12:37 PM
i think the Portal / Portal 2 game(s) are unique and challenging.
Disclaimer: Each post of mine is intended as an attempt of helping and/or bringing some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure you I mean no harm and do not intend to insult anyone.
#5 Moderators - Reputation: 2812
Posted 25 August 2012 - 03:27 PM
Edited by sunandshadow, 25 August 2012 - 03:27 PM.
I have a general interest in 1. games involving pet breeding or farming, and 2. interactive story romance. If you'd like to discuss one of these you may PM me.
#6 Members - Reputation: 1000
Posted 25 August 2012 - 03:36 PM
But interesting is better than frustrating so ill go with that.
#7 Members - Reputation: 288
Posted 29 August 2012 - 09:12 AM
I think all games should be possible to win and not excessively frustrating, so I'm not a big fan of extremely challenging games.
I should clarify. Both unique and challenging, in this hypothetical, are assumed to be achieved well. Challenging as in it strains your skills, forces you to react, makes you think. Orymus3's example of Starcraft II is a perfect example of challenging, in multiplayer if not the campaign. It's not impossible to beat your opponent, but if he utilizes his skills and resources moreso than you do you will most likely lose.Challenging usually means doing nothing for an hour and then looking up the unintuitive solution from the internet so i dont like that
For unique, though, a great example is Chrono Trigger. Definitely not a challenging game by any means, but the unique inclusion of euclidean based areas of effect and the enemies that alter their behavioral patterns and stats mid-battle made it an incredibly fun game despite the lack of difficulty.
Either way thanks for the responses. I'm on the fence on this issue, personally.
#8 Senior Moderators - Reputation: 4722
Posted 29 August 2012 - 10:32 AM
It's also a perfect example of "get your arse kicked for a week, and then go read a solution from the wiki". Just memorising a single build sequence is enough to take you from the bottom of Bronze up to Silver/Gold.Orymus3's example of Starcraft II is a perfect example of challenging, in multiplayer if not the campaign. It's not impossible to beat your opponent, but if he utilises his skills and resources moreso than you do you will most likely lose.
I enjoyed StarCraft, but only when I was playing all day, every day. Now that I have stopped playing competitively, attempting to win a StarCraft match is an exercise in futility.
'Challenge' should not be confused with 'Complexity'. The former requires skill, while the latter just requires rote memorisation (StarCraft obviously has both challenge and complexity, but it is heavily weighted towards the latter).
Tristam MacDonald - SDE @ Amazon - swiftcoding [Need to sync your files via the cloud? | Need affordable web hosting?]
#9 Members - Reputation: 864
Posted 29 August 2012 - 11:15 AM
Personally, I prefer games that were designed to be fun at the absolute top priority.
#10 Members - Reputation: 448
Posted 29 August 2012 - 12:21 PM
#11 Crossbones+ - Reputation: 1328
Posted 29 August 2012 - 02:15 PM
Edited by jwezorek, 29 August 2012 - 02:16 PM.
#12 Moderators - Reputation: 2812
Posted 29 August 2012 - 02:38 PM
I have a general interest in 1. games involving pet breeding or farming, and 2. interactive story romance. If you'd like to discuss one of these you may PM me.
#13 Crossbones+ - Reputation: 958
Posted 29 August 2012 - 03:06 PM
I find that games with matchmaking and ratings can be quite challenging even if you are one of the top players. Competitive games seem to be more tense, but they can also feel very rewarding on levels that, for me at least, can't be matched by any other game type. So I'm definitely into challenging.Player vs. player games always suck challenge-wise. They are simultaneously too easy for the better player and too hard for the worse player.
Edited by Mussi, 29 August 2012 - 03:07 PM.
#14 Senior Moderators - Reputation: 4722
Posted 29 August 2012 - 03:08 PM
I know a couple of hardcore 'Dark Souls' addicts who would disagree with you, and probably a handful of DwarfFortress/rogue-likes as well. I don't think your generalisation extends to the (albeit likely to be fairly small) perma-death community.I think that nobody likes a game that kicks their ass all the time.
Edited by swiftcoder, 29 August 2012 - 03:08 PM.
Tristam MacDonald - SDE @ Amazon - swiftcoding [Need to sync your files via the cloud? | Need affordable web hosting?]
#15 Crossbones+ - Reputation: 1328
Posted 30 August 2012 - 02:17 PM
You're probably right but not sure what kind of lessons can be extrapolated from the kind of gameplay these guys like from a developer perspective, I mean. The thing is is that it's really easy to parametrize a game such that lots of stuff is going on and it's way too hard. Much more difficult to have lots of crazy action and it is *not* way too hard. In my opinion it's actually harder to make a good game that is slightly too easy than to make a good game that is too hard.I know a couple of hardcore 'Dark Souls' addicts who would disagree with you, and probably a handful of DwarfFortress/rogue-likes as well. I don't think your generalisation extends to the (albeit likely to be fairly small) perma-death community.
I think that nobody likes a game that kicks their ass all the time.
#16 Members - Reputation: 288
Posted 06 September 2012 - 12:33 PM
Do those of you who prefer unique to challenging disagree with this assertion?
#17 Senior Moderators - Reputation: 4722
Posted 06 September 2012 - 12:53 PM
Every game requires learning, that's inherent in the definition of a game as an 'activity bounded by a rule set'. The distinction I'm looking at is between up-front learning (for example, learning the rules of Chess), versus continual training (i.e. a Gymnast must train constantly to remain competitive).A challenging game requires an investment, a period of work before one sees results, but those results are earned.
Call of Duty is a game with an extremely simple rule set (point, shoot, rinse and repeat), but to remain competitive requires continual training of aim, reflex speed, etc. StarCraft has a giant rule set, but it's the fact that these rules are regularly tweaked (balance changes) that requires continual training - you have to stay cognisant of the dominant strategies after each patch.
Why is this a problem? I'd argue that neither game is terribly fun unless you are able to compete effectively (as jwezorek said, continually getting your arse handed to you is not fun). Which means that even if you enjoy the game when you are playing 10+ hours/day (say, right after launch), as soon as you step down to playing a couple of times a month, all the fun goes away. And that is really bad for your player retention...
Tristam MacDonald - SDE @ Amazon - swiftcoding [Need to sync your files via the cloud? | Need affordable web hosting?]
#18 Members - Reputation: 288
Posted 07 September 2012 - 12:00 PM
Exactly my point (though I would rate Chess more along the lines of Call of Duty in that the rules may be simple, but the execution much more difficult). Obviously any game, easy or hard, has a set of rules to be learned before one can play.Every game requires learning, that's inherent in the definition of a game as an 'activity bounded by a rule set'. The distinction I'm looking at is between up-front learning (for example, learning the rules of Chess), versus continual training (i.e. a Gymnast must train constantly to remain competitive).
Nevertheless, I still see the distinction between the two being the degree of effort one wishes to put into their gaming experience. Challenging games require more effort to remain competitive, whether that's training your reflexes, memorizing the maps, studying strategy, whatever. If a gamer is looking to overcome challenges, or to better their abilities, then clearly a challenging game is what they're looking for as the time they spent will be rewarded with achievements that not all gamers can complete. If that work is not put forth then the player will get their asses handed to them.
Which is not to say that those unwilling to put that work forth aren't looking for a challenge, but rather the focus of their gaming experience is not overcoming challenges but rather the joy of having fun, solveable tasks being placed before them to be completed before they proceed. Whereas a challenge-oriented gamer may receive additional rewards from the obstacles they overcome (through knowing that not all can achieve them, that work was required to accomplish them), the unique-oriented gamer sacrifices a portion of that reward for the immediacy of the accomplishment (as in not spending hours on end training).
#19 Senior Moderators - Reputation: 4722
Posted 07 September 2012 - 12:13 PM
Maybe I'm not being quite clear about the point I'm trying to make: it isn't a question of rules complexity versus execution complexity.though I would rate Chess more along the lines of Call of Duty in that the rules may be simple, but the execution much more difficult
You learn to play Chess, you practice enough to be pretty good. Then you go away and don't play any Chess. A year later, someone challenges you to a game of Chess, and you can hold your own pretty well.
Now do the same with CoD. I can pretty much guarantee that if you take a year off from playing it, and then jump into a free-for-all, you will get your arse handed to you.
My point: the skills you master in learning a game like Chess, don't expire over time. Many other games require constant time investment.
I don't have the time to constantly re-invest in maintaining my CoD skills, therefore even though I love a challenge, I don't play CoD anymore.
Tristam MacDonald - SDE @ Amazon - swiftcoding [Need to sync your files via the cloud? | Need affordable web hosting?]






