Evolutionary (auto) character appearance in games?
#1 Members - Reputation: 561
Posted 24 August 2012 - 06:42 PM
#2 Members - Reputation: 889
Posted 25 August 2012 - 09:40 AM
Monster's could recognize these aspects as well basing their choice on how to engage the player character's on the visual elements that define their skill and might.
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Posted 25 August 2012 - 02:20 PM
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Posted 27 August 2012 - 01:02 AM
I recently thought about the "character behavior" of the hero controlled by the user.
Example: There are 5 stats: strenght(aggressive), dexterity(elusive), constitution(defensive), intelligence(frenetic) and charisma(supportive), when you add a stats point to strenght it give +1 damage with meele weapon, +4 carry weight and +0.2% aggressive; when you add a stats point to dexterity it give +1 damage with ranged weapon, +1 dodge and +0.2% elusive.
Basically we have stats and behavior, when you add stats u get a "bonus" to behaviour, when u do something connected to that kind of behaviour, u get a bonus on that behaviour.
The enemy of course reacts differently to different heroes that have different behaviour. Someone that is a lot aggressive have more chance to scare a frenetic enemy, at the same time an aggressive enemy have more chance to scare a frenetic hero instead of a defensive hero (constitution).
So if you connect these two mechanisms you can get a little more complicated combat that isn't related to elements(fire,water,etc) and is role-playable(?).
What do you think?
Of course if u are working with 2d or 3d u can, as suggested by Mratthew, make this work with the look of the hero too, and that would be cool
Edited by Lyuke, 27 August 2012 - 01:32 AM.
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Posted 27 August 2012 - 05:05 PM
Guard: "Look out everyone, a thief is approaching. I can tell by his dark hood."
On another thought, there could maybe be quests where the player wants to somehow counter or conceal the automatic appearance changes without loosing the attributes gained.
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Posted 27 August 2012 - 11:51 PM
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Posted 28 August 2012 - 08:20 AM
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Posted 28 August 2012 - 08:09 PM
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Posted 29 August 2012 - 10:19 AM
Edited by cronocr, 29 August 2012 - 10:19 AM.
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Posted 29 August 2012 - 07:31 PM
Edited by Mratthew, 29 August 2012 - 08:37 PM.






