How to do level design?,
Crossbones+ - Reputation: 18486
Posted 26 August 2012 - 05:44 PM
Is it transferring theory to practice?
Which specific issue are you tackling on at the moment?
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Senior Staff - Reputation: 24593
Posted 26 August 2012 - 07:00 PM
What do you need or want the player to experience in this level? Are there certain items to collect? Are they trying to kill a certain target? Running for their lives?
Does the storyline (if applicable) dictate certain elements? Is the player already at some point thanks to a previous level? Do you need them to reach a certain point for the start of the next level?
Will there be different outcomes possible, or only one possible ending to the level? Should the player be able to reach the ending(s) multiple ways, or only follow a single path?
Should the level be difficult, or was the last level difficult and the player needs a bit of a break? Should the player be scared? Stressed? Amused?
- Jason Astle-Adams.