Trying my hand at implementing deferred shading but I'm running into an issue where my values are being set properly on the render targets (I can see them in pix), but when I go to render the fullscreen quad - I get nothing. Infact Pix even says the pixel shader is returning the color I expect, but the final frame buffer value is always black.
The high level view of my code goes like this:
- Create 3 Render Targets(Diffuse, Normal, Depth)
- Set those 3 Render targets before drawing.
- Render...
- Set the Render Target to the original backbuffer and depth buffer (Actually right now I'm using the same depth buffer for the MRTs and the final quad...but Pix isn't saying the pixel is being thrown away due to depth issues, at least that I can tell).

EDIT: I just noticed the damn alpha value. I hate Occam, his stupid razor, and I hope he jumped off a cliff (like I will soon be doing).
Edited by AdeptStrain, 27 August 2012 - 07:44 PM.






