Sound Based Security
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Posted 28 August 2012 - 01:50 AM
I have been workin on the engine related to security machines and other small security application.Currently i have been workin on the RSA system enhancing it using some new security methods along with some new security engines like devil's eye which is incomplete right now i am currently stucked in developing a security system that is based on the frequency of the sounds and offcourse these frequency are generated from Japnese language but i am in the middle of nowhere..
So any help would be appreciated
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Posted 28 August 2012 - 02:52 AM
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Posted 28 August 2012 - 06:15 AM
Between Scylla and Charybdis: First Look <-- The game I'm working on
Object-Oriented Programming Sucks <-- The kind of thing I say
Crossbones+ - Reputation: 8316
Posted 28 August 2012 - 09:58 AM
Or do you mean something else? Could you expand on what "frequency of the sounds" mean? It isn't very clear to me.
Edited by Bacterius, 28 August 2012 - 10:01 AM.
The slowsort algorithm is a perfect illustration of the multiply and surrender paradigm, which is perhaps the single most important paradigm in the development of reluctant algorithms. The basic multiply and surrender strategy consists in replacing the problem at hand by two or more subproblems, each slightly simpler than the original, and continue multiplying subproblems and subsubproblems recursively in this fashion as long as possible. At some point the subproblems will all become so simple that their solution can no longer be postponed, and we will have to surrender. Experience shows that, in most cases, by the time this point is reached the total work will be substantially higher than what could have been wasted by a more direct approach.
- Pessimal Algorithms and Simplexity Analysis