My artist has created some animations that move the right arm - punches and so on. However, we would like to have animations for the left arm also.
Is it technically possible to modify the content processor to automatically create mirrored versions of these animations that affect the left arm?
I imagine that switching the bones/channels would be easy, but would the key frame transformations work at all? Or could they be made to work?
We use the Animation Component library for skinned animations in case this matters.