Hello.
I'm basically creating a game made if tiles/blocks.
The player moves like 1 tile, but that just looks bad.
Is there anyway to make it look like he walks to the tile position, like make an animation to the position?
3 replies to this topic
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#2 Members - Reputation: 141
Posted 28 August 2012 - 02:57 PM
yes you can animate a sprite and interpolate each frame as an animation, and move using delta time.
this link is for c++ but you can get the idea http://www.programmersheaven.com/2/time-fps
ej
currentpos += dir*deltatime;
this link is for c++ but you can get the idea http://www.programmersheaven.com/2/time-fps
ej
currentpos += dir*deltatime;
#3 Members - Reputation: 107
Posted 29 August 2012 - 08:40 PM
This is a good idea, time delta is widely used in geometry transforms like rotation and translation.yes you can animate a sprite and interpolate each frame as an animation, and move using delta time.
this link is for c++ but you can get the idea http://www.programme....com/2/time-fps
ej
currentpos += dir*deltatime;
#4 Members - Reputation: 133
Posted 29 August 2012 - 10:02 PM
Check out this basic physics flash movie. http://www.rodedev.com/tutorials/gamephysics/
you need to keep adding acceleration over time to the velocity of the object changing its position until it reaches the final target location.
you need to keep adding acceleration over time to the velocity of the object changing its position until it reaches the final target location.
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