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Smooth player movements?


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#1 Hekmawful   Members   -  Reputation: 104

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Posted 28 August 2012 - 01:46 PM

Hello.

I'm basically creating a game made if tiles/blocks.
The player moves like 1 tile, but that just looks bad.
Is there anyway to make it look like he walks to the tile position, like make an animation to the position?

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#2 Exessuz   Members   -  Reputation: 141

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Posted 28 August 2012 - 02:57 PM

yes you can animate a sprite and interpolate each frame as an animation, and move using delta time.

this link is for c++ but you can get the idea http://www.programmersheaven.com/2/time-fps

ej

currentpos += dir*deltatime;

#3 zdd   Members   -  Reputation: 107

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Posted 29 August 2012 - 08:40 PM

yes you can animate a sprite and interpolate each frame as an animation, and move using delta time.

this link is for c++ but you can get the idea http://www.programme....com/2/time-fps

ej

currentpos += dir*deltatime;

This is a good idea, time delta is widely used in geometry transforms like rotation and translation.

#4 StrangeTurtle   Members   -  Reputation: 133

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Posted 29 August 2012 - 10:02 PM

Check out this basic physics flash movie. http://www.rodedev.com/tutorials/gamephysics/

you need to keep adding acceleration over time to the velocity of the object changing its position until it reaches the final target location.

"Oh, God, I'm nervous. Two of my three hearts are having attacks." -Zoidberg
Site: http://www.strangeturtle.com





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