Smooth player movements?,
Members - Reputation: 107
Posted 29 August 2012 - 08:40 PM
This is a good idea, time delta is widely used in geometry transforms like rotation and translation.
yes you can animate a sprite and interpolate each frame as an animation, and move using delta time.
this link is for c++ but you can get the idea http://www.programme....com/2/time-fps
currentpos += dir*deltatime;
Members - Reputation: 133
Posted 29 August 2012 - 10:02 PM
you need to keep adding acceleration over time to the velocity of the object changing its position until it reaches the final target location.
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