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Portas Auora: Arrival - Turn-based Strategy in Space


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#1 Navyman   Crossbones+   -  Reputation: 4049

Posted 28 August 2012 - 08:53 PM

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Portas Aurora: Arrival is a science fiction role playing game set in the distant galaxy of Luxvatio. Players take control of a newly commissioned Officer in the Galactic Senate Navy.

Portas Aurora: Arrival is the blending of EV: Nova's Story, Master of Origin 2's Combat, and Final Fantasy Tactics Character System.

What makes Portas Aurora: Arrival unique?
  • The galaxy of Luxvatio, is not some procedurally generated collection of stars. We have handcrafted hundreds of star systems and written the lore connected to each.
  • The races that inhabit Luxvatio are not a series of random numbers pulled together. Each race has deep history tied into the story behind Portas Aurora: Arrival
  • The Plot of Portas Aurora: Arrival focuses on negotiation over combat, but players can choice to use combat as a first option.
  • NPCs have their own agenda and are willing to use you, the player, to further it.
You can find additional information at our website: http://www.portasaurora.com/
Facebook: http://www.facebook.com/PortasAurora
Twitter: @PortasAurora
You can also check out Portas Aurora: Arrival's [Kickstarter](http://kck.st/PBGcQK)
You can also keep an eye on the games development here at:


Edited by Navyman, 11 September 2012 - 07:45 PM.

Developer with a bit of Kickstarter and business experience.

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Sponsor:



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