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Where to now?


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#1 Dale   Members   -  Reputation: 122

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Posted 11 October 2001 - 05:47 PM

Hey everyone. I just have a simple problem to solve: "what do I do now?" - I taught myself C++ to a solid base. - I''ve worked through VC++ in 21 days. - I''ve converted my way of thinking into Win32 programming and worked out Winmain, WindowProc, hWnd''s and uMsg''s. - I''ve scratched my head through DirectX 7 in 24 hours but finally got DirectDraw working with bitmaps, backbuffering and flipping. Throughout all this I''ve written: - A simple DOS C++ text adventure. - An MFC dialog-based calculator. - An MFC address book which will save out a text file to create envelopes. - A couple of Win32 text adventure with children windows (Clicking buttons and text boxes). - Another Win32 text adventure with children windows with PICTURES! :D Of course, they are ALL very simple. Anything up to 10 rooms, a couple of items and monsters and an exit. But they are complete. What am I supposed to do now? The direction I want to head in is tile-based TBS games like Civilisation, Imperialism, etc. I have a personal passion for history and fantasy, but HATE sci-fi/future. Any suggestions where I should head next in my learning curve? Student - "How do I make my first game?" Lecturer - "Based on your marks from your last assessment?"

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#2 Bezzant   Members   -  Reputation: 122

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Posted 11 October 2001 - 11:40 PM

dont really have any ideas on what to do next, but prehaps working with DX some more, then when you feel comfortable with that prehaps a small game, any sort, get an idea of how the game is put together, then prehaps start on a bigger project.

i read you made a console based text adventure, im in the process of making one, im attempting to teach myself more about fileio, save games etc... and text adventure seems the best way to go about it.

any chance you could send me your text adventure in email (alanbezzant@hotmail.com), or if its been uploaded, a link? dont want the source, just the game to get a feel of how they run etc...

thanks

#3 esolem   Members   -  Reputation: 122

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Posted 11 October 2001 - 11:56 PM

Hello.

But if you are into tile-based games maybe the the Isometric and Tile-based Games section here on gamedev.net would help you out.

http://www.gamedev.net/reference/list.asp?categoryid=44

also search for Game Progamming Genensis (gamedev.net again).
The autor of these articles helps you create a tile-base engine, or get you started on one.


Endre





#4 Dale   Members   -  Reputation: 122

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Posted 16 October 2001 - 04:24 PM

Thanks for the feedback guys. Gives me something to continue on with.

I do have an idea for a tile-based game, and have heaps of notes on the design so I do have a final goal in all this programming madness. I''m just not far enough along in my learning to do it.

Anyways Bezzant, I''ll send a game to you tomorrow. I called it Gladiators, and it''s an RPG where you fight others in an arena. There''s a shop to buy stuff, and your cell where you restore health by sleeping. You advance in level as your experience grows, and the creatures get harder as you progress the levels. The purpose of this game was so I could get all the cpp principles running in one game. Classes, arrays, the game loop, a standard control panel, inventory lists, functions, loops. It''s very simple, and I''m sure there''s a bug or two in it. It was my first "full featured" text game.

-----------------------------
Student - "How do I make my first game?"
Lecturer - "Based on your marks from your last assessment?"




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