What does it mean when a lib file is in an "unrecognised or unsupported binary format"? I'm trying to create a lib file and for my little engine for my project and this error is halting it back.
Plus how easy is it to create a DLL in GCC, then link the DLL via a static library? Any good tutorial/documentation on that would be appreciated if I can't get visual studio to work. (Plus I'm having issues with the RC, processional edition for students which isn't supporting c++ projects at all.)
Additional notes:
I'm learning from the "3D Game Engine Programming" book by Stephan Zerbst, his examples are prior 2005 thus Dx9 or lower. I think it might be an issue but to say that a lib file is unsupported seems strange when its being generated by VS2010 it self. I up converted the project and sorted various dependencies aside from the current odd phenomena which I can't understand.
Lib file "unrecognised or unsupported binary format"
Started by Blessman11, Aug 29 2012 12:46 PM
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