
Heres after putting the spheres 10 farther away ( z + 10 ):

And here is, after resetting spheres Z (as in the first pic), and putting the cam 10 farther from the shapes (cam z - 10):

While writing this post I had a guess, thing is what affect real cam distance is not the cam, but the world window..
Im generating rays from a giving cam position, to a world window that always lays on z = 0, so in reality, I should be moving this frustum(is it really a frustum?) thing alltogether, not just the cam pos... Is that right?






