Tile map structure
1 reply to this topic
Members - Reputation: 103
Posted 30 August 2012 - 08:42 AM
I have the A* pathfinding working (lightgreen, green destination)
The red circles are units, 1 smaller than a tile, 1 bigger.
Now i wonder what's the best way to let the units move the path ( lightgreen ) without colliding with a wall or later an other obstacle (might be bigger or smaller then a tile.) Whats the best way to do this and smoothen the path (like the red line.)?
Also how are tilemaps normally structured?
Is it like (pseudo)
this.map.move(unit,[x,y]) or rather this.unitmanager[selectedUnit].move([x,y]);
Someone has some good tuts or sample source.
Thanks in advance.