There's something i don't understand about collision:
When i want to detect a collision between a polyeder (obstacle) and a sphere(Player), do i have to check collision between the Sphere and the polyeder(Sep. Axis th. 3d) or between the sphere and every face of the polyeder?
Collision with polygon or Polyeder
Started by Mr.L, Aug 30 2012 09:41 AM
4 replies to this topic
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