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Books on professional game development in C++ with OpenGL/DirectX


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#1 Vodahmin   Members   -  Reputation: 233

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Posted 30 August 2012 - 12:28 PM

Hello,

I've been looking for an advanced book devoted entirely to game development in C++ using either OpenGL or DirectX. There are a few I found but they are either meant for beginners (thus explaining only the basics) or devoted entirely to DirectX/OpenGL alone. I need a book that's main focus is game development and that also explains all the advanced patterns/standards of the industry. A book, after which I should posses the theoretical knowledge of creating own engine, such as those found in the modern games.

Can anyone recommend such book? I'd appreciate any advice.



Cheers!

Edited by Vodahmin, 30 August 2012 - 12:38 PM.


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#2 EngineProgrammer   Members   -  Reputation: 295

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Posted 30 August 2012 - 01:56 PM

"The C++ Standard Library ~Nicolai M.Josuttis" is a very good book. It doesn't say anything about DirectX/OpenGL but it does say almost everything about Algorithms, Containers, Templates, Allocaters, Numerics, etc.

And for some "rules" and optimization of your code: "C++ Coding Standards ~Herb Sutter"

I'm learning DirectX at the moment and I have found some decent tutorials lately:
DirectX 10/11: http://www.rastertek.com/
DirectX: http://www.two-kings...als/dxgraphics/ ( haven't looked at this one yet, but it looks nice so I saved it as bookmark )
OpenGl: http://nehe.gamedev.net/
Win32 tips and tricks: http://www.catch22.n...n32-tips-tricks ( no DirectX but very useful )

Edited by EngineProgrammer, 30 August 2012 - 01:57 PM.


#3 DujekC   Members   -  Reputation: 161

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Posted 30 August 2012 - 04:50 PM

I'm not sure this includes anything about OpenGL or DirectX, but http://www.gameenginebook.com/ I've heard is a good book about Game Development and it uses C++.

#4 Vodahmin   Members   -  Reputation: 233

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Posted 31 August 2012 - 02:11 AM

"The C++ Standard Library ~Nicolai M.Josuttis" is a very good book. It doesn't say anything about DirectX/OpenGL but it does say almost everything about Algorithms, Containers, Templates, Allocaters, Numerics, etc.

And for some "rules" and optimization of your code: "C++ Coding Standards ~Herb Sutter"

I'm learning DirectX at the moment and I have found some decent tutorials lately:
DirectX 10/11: http://www.rastertek.com/
DirectX: http://www.two-kings...als/dxgraphics/ ( haven't looked at this one yet, but it looks nice so I saved it as bookmark )
OpenGl: http://nehe.gamedev.net/
Win32 tips and tricks: http://www.catch22.n...n32-tips-tricks ( no DirectX but very useful )

Thanks a lot! Both books you mentioned have high ratings on Amazon. I'm thinking about buying The C++ Standard Library - it's great it also covers C++ 11 features. I haven't read the DirectX tutorials yet but by looking at the index I think they'll be quite useful for me.

I'm not sure this includes anything about OpenGL or DirectX, but http://www.gameenginebook.com/ I've heard is a good book about Game Development and it uses C++.

Nice. I checked the table of content of the book. It covers most of the things I'm particularly interested in. Definitely, a must-have for me.

#5 lride   Members   -  Reputation: 633

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Posted 31 August 2012 - 07:53 PM

Try Game Coding Complete 4th edition
http://www.amazon.com/Game-Coding-Complete-Fourth-Edition/dp/1133776574/ref=sr_1_1?ie=UTF8&qid=1346464241&sr=8-1&keywords=game+coding+complete+4th+edition

There is also a book called OpenGL Game Programming, but I'm afraid that most of the contents in there are outdated. ( The book came out in 2002)
An invisible text.

#6 Vodahmin   Members   -  Reputation: 233

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Posted 01 September 2012 - 02:43 AM

Great! This book is the jackpot I've been aiming for. I read some of the sample content and I'm impressed. It's great that besides the core game development topics, it also covers how to integrate Lua in C++ and how to script own development tools in C#.

Thanks for the valuable advice.

Edited by Vodahmin, 01 September 2012 - 02:44 AM.





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