I've been looking for an advanced book devoted entirely to game development in C++ using either OpenGL or DirectX. There are a few I found but they are either meant for beginners (thus explaining only the basics) or devoted entirely to DirectX/OpenGL alone. I need a book that's main focus is game development and that also explains all the advanced patterns/standards of the industry. A book, after which I should posses the theoretical knowledge of creating own engine, such as those found in the modern games.
Can anyone recommend such book? I'd appreciate any advice.
Edited by Vodahmin, 30 August 2012 - 12:38 PM.