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Rendering library Directx11


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#1 CarloMaker   Members   -  Reputation: 468

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Posted 31 August 2012 - 03:18 AM

hi folks,
im working on ogre3d but a recent post http://www.gamedev.n...3#entry4945393 scared me,
so im learning directx11 but i cannot see framework about it c++ based ,
I was wondering if you can recommend a good and free library /engine /framework.
Thanks
Sorry for my english!

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#2 BCullis   Crossbones+   -  Reputation: 1813

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Posted 31 August 2012 - 08:17 AM

Rastertek has a framework they build through a series of tutorials, that might be useful?
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#3 powly k   Members   -  Reputation: 630

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Posted 01 September 2012 - 02:45 AM

Ahem, if you actually want to learn direct3d11, the API is your framework. It's a couple of days to write an adequate rendering system yourself, so why not at least try that first. That way you'll know what's going on, it will be easier to fix/modify and, well, you'll learn a lot more.

And if you don't want to and go for a wrapper library of some sort, you'll at least know what's going on behind the scenes.




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