Edited by Mathew Bergen, 31 August 2012 - 04:55 AM.
Members - Reputation: 594
Posted 31 August 2012 - 04:52 AM
Moderators - Reputation: 9868
Posted 31 August 2012 - 05:34 AM
Members - Reputation: 828
Posted 31 August 2012 - 06:51 AM
Building java programs by stuart Reges and Marty Stepp
Both are very good books but can get a bit pricey(Most tech books do), find a used one on amazon. Like Rip-Off said noone will ever force all the information you need in game development down your throat(yes even in college most likely). You're young, kick the asses of everyone around you and be the best; all you need is drive.
Members - Reputation: 205
Posted 31 August 2012 - 03:49 PM
If the class you're in is an AP track course you won't learn a whole lot more than the basics of java.
Books and the internet are your best friends.
I used Learn Java in 21 days (I didn't finish in 21 days, but it's still a good reference), and http://math.hws.edu/javanotes/.
For game related programming tips I read Core Techniques and Algorithms in Game Programming. The code's in C++ but theres more in pseudo code and the C++ code is easy to read.
Hope this helps,
"Other than that, I have no opinion."
My Blog - Check it Out
Members - Reputation: 282
Posted 04 September 2012 - 01:40 PM