I was in need of a basic text formater for my project. So I searched the internet. I stumbled upon this post:
http://www.gamedev.n...ng-text-in-sdl/
Sadly, there was no solution for a pure SDL text formating. The solution offered involved the use of OpenGL:
http://www.gamedev.n...tf-with-opengl/
So I made my own library for text formatting.
What it does? It takes as an argument, among other things, a SDL_rect and renders text in that rect.
The text is left aligned. It's quite a raw thing but it works ( it works only with 32bit surfaces). Also, acts as a basic text formatter, removing all spaces if they are at the begining of a line and all but one space if it is between words.
Here's the declaration:
bool TR_render_text(char * font,char * file,SDL_Color font_color,int font_size, SDL_Rect * rect,SDL_Surface * screen, SDL_Surface * destination)
font-font to be loaded. it uses SDL_ttf library
file-text file to be rendered
Color-color of the text
font_size-desired font size
rect-rendering box
screen-this is your main screen SDL_surface(the one you obtained with SDL_SetVideoMode
destination-sdl_surface where you want your text rendered(you can also put screen here). This surface should be create with SDL_CreateRGBSurface like so:
destination=SDL_CreateRGBSurface(SDL_HWSURFACE, screen->w,screen->h,32,screen->format->Rmask,screen->format->Gmask, screen->format->Bmask, screen->format->Amask);
Here's a screenshot of the TR_render_text in action.
Known bugs(so far):
-if the width of the rect is smaller than the actual size of the largest word(rendered word that is) program crashes
-not a bug per se but I noticed that SDL_ttf does not render well some characters, namely an apostroph with a ASCII code 0x92
Also to use this library you will have to install both SDL and SDL_ttf libraries.
If you don't know how to install a library check out Lazy foo tutorial here:
http://lazyfoo.net/S...son03/index.php
Let me know how it works for you!
Attached Files
Edited by guadrians, 31 August 2012 - 11:51 AM.








