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The Novices Guide to becoming a game Programmer and artist!.


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#21 chris3d165   Members   -  Reputation: 384

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Posted 03 September 2012 - 10:47 AM

Thanks, i knew about the other engines i mostly wanted to get into hero so i can get experience with it, so that when i can program properly ill find a bigger team and be set.
The great thing about unity is that they were giving out free android and ios mobile license and i got one it was funny..i was just about done with game development and one day it sparked my mind to go online and look at the unity page and what did you know i got my self $800 in savings and a chance to dev.but me and a friend wanted to try making an mmo around late next year or so and here i am today trying to figure of whats best and i cant thank everyone enough :)

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#22 6677   Members   -  Reputation: 1058

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Posted 03 September 2012 - 12:17 PM

The MMO is something that alot of people want to work towards but they must remember its not a realistic goal to do themselves.

Most have large maps already designed by someone, these take ages and to be unique normally have to have multiple people working on them. Take oblivion, personally I thought it was a bit samey absolutely everywhere, skyrim had a larger team but the map is still a bit samey with alot re-used. Procedurally generated maps aren't always as interesting. This is a point that applies any game with a large world.

Then you have hardware requirements, dealing with a 500 or so connections (tiny compared to an mmo really) isn't something you can do with a home PC and home internet connection, you need dedicated servers, not virtualised servers either, full on dedicated hardware which is not cheap to rent.

Then theres the network programming and databases, these can be godly.

You and your friend may well be able to do it one day and hero engine will probably be fine for you guys. Unity or UDK could do it with a little more work too. But its a huge amount of effort and should only be undertaken once you BOTH have experience. Its september now, so 14 months would take you through to november, seems like a long time but its not enough. I think you should ignore planning an mmo for now and reconsider it late next year, then you can start thinking about how viable it is, what you've learnt and what other tools are available to assist making it. It might well be late 2014 until you are ready to begin.

#23 chris3d165   Members   -  Reputation: 384

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Posted 03 September 2012 - 02:14 PM

Thanks 6677, that was exactly the plan.
You see,another reason i wanted to do this MMO was because of CS in college when i go into it, i though it would have brought some experience into the picture which it will so yea for now im dealing with c++ and open gl .

The MMO is really just a home project but you never know when something interesting could spark :) thanks again.




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