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Need a 2D game topic for a book


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#1 MarekKnows.com   Members   -  Reputation: 426

Posted 31 August 2012 - 06:08 PM

I've been approached by a publisher to write a book on game development. I'm trying to brainstorm some ideas for a 2D game that I could make for the book. Do you have any suggestions?

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#2 EsmsFan   Members   -  Reputation: 402

Posted 01 September 2012 - 07:38 AM

An RPG as it handles a lot of aspects - tilemaps, collision detection, UI, path-finding, etc.

#3 nfries88   Members   -  Reputation: 259

Posted 02 September 2012 - 05:39 AM

How about GUI development? This can be quite frustrating. I'm still not sure what the best practices are in GUI development myself.

Edited by nfries88, 02 September 2012 - 05:42 AM.

Looking for paid or open-source C++ programming work. Been programming since 2005. No degree.

#4 GameCreator   Members   -  Reputation: 656

Posted 02 September 2012 - 12:49 PM

An RPG as it handles a lot of aspects - tilemaps, collision detection, UI, path-finding, etc.

Agreed! I'd vote your post up but for some reason I can't.

#5 timothyjlaird   Members   -  Reputation: 404

Posted 07 September 2012 - 08:48 PM

I've been approached by a publisher to write a book on game development. I'm trying to brainstorm some ideas for a 2D game that I could make for the book. Do you have any suggestions?

What is your target audience? What skill level? What age level? i.e. is this book for someone who is already a competent code monkey or for someone who is never written a line of code before?

#6 sunandshadow   Moderators   -  Reputation: 4528

Posted 07 September 2012 - 11:41 PM

If you mean a game genre, tycoon and platformer are two possibilities in addition to RPG. If you mean a game feature, a paperdoll system/animating the dressed-up avatars is something people have repeatedly asked me how to do.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me.

#7 Prinz Eugn   GDNet+   -  Reputation: 3503

Posted 08 September 2012 - 03:15 PM

Obviously you need to make a 2D airplane game.

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#8 way2lazy2care   Members   -  Reputation: 782

Posted 08 September 2012 - 09:47 PM

I'd second platformer. You could add RPG like elements to it for what's missing, but generally platformers have more going on under the hood than a top down RPG.

#9 Alan Greenspan   Banned   -  Reputation: -6

Posted 09 September 2012 - 08:37 PM

A sort of Terraria-style platformer would always be a good way to show how a GOOD game is made.

#10 way2lazy2care   Members   -  Reputation: 782

Posted 10 September 2012 - 06:50 AM

A sort of Terraria-style platformer would always be a good way to show how a GOOD game is made.

You could make a terrible game very much like Terraria. The only way to really show how a "GOOD" game is made is to use an already existing "GOOD" game. I'd also imagine that most "GOOD" games have very large problems with their codebases.




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