Need a 2D game topic for a book
I've been approached by a publisher to write a book on game development. I'm trying to brainstorm some ideas for a 2D game that I could make for the book. Do you have any suggestions?
An RPG as it handles a lot of aspects - tilemaps, collision detection, UI, path-finding, etc.
How about GUI development? This can be quite frustrating. I'm still not sure what the best practices are in GUI development myself.
An RPG as it handles a lot of aspects - tilemaps, collision detection, UI, path-finding, etc.
Agreed! I'd vote your post up but for some reason I can't.
I've been approached by a publisher to write a book on game development. I'm trying to brainstorm some ideas for a 2D game that I could make for the book. Do you have any suggestions?
What is your target audience? What skill level? What age level? i.e. is this book for someone who is already a competent code monkey or for someone who is never written a line of code before?
If you mean a game genre, tycoon and platformer are two possibilities in addition to RPG. If you mean a game feature, a paperdoll system/animating the dressed-up avatars is something people have repeatedly asked me how to do.
I'd second platformer. You could add RPG like elements to it for what's missing, but generally platformers have more going on under the hood than a top down RPG.
A sort of Terraria-style platformer would always be a good way to show how a GOOD game is made.
A sort of Terraria-style platformer would always be a good way to show how a GOOD game is made.
You could make a terrible game very much like Terraria. The only way to really show how a "GOOD" game is made is to use an already existing "GOOD" game. I'd also imagine that most "GOOD" games have very large problems with their codebases.
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