Crossbones+ - Reputation: 23975
Posted 31 August 2012 - 07:32 PM
Collision detection is made faster by taking advantage of the uniform structure of a heightmap, but if you want specifics you will have to ask, since I am not even sure I am answering your vague question.
If we are talking about indoor buildings, rendering speed is improved via PVS’s and collision detection is improved via octrees and BVH’s.
You will need to be more specific if you want more-specific details.
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Members - Reputation: 1027
Posted 01 September 2012 - 05:08 AM