I was searching around for some open source model-loaders-cum-animation libraries that I was hoping to implement in my project which is basically a simple FPS shooter - "The player shooting asteroids/flying creatures". So I require the targets to be loaded from a model, easily rendered via OpenGL, and animated.
I stumbled upon Cal3d, and downloaded the source, which was meant for Visual Studio (which I have), but I prefer Eclipse+MinGW so started by compiling a static library `libc3d.a` (imported the files in `src` to a Static Library Project) and fixed some paths to remove compile errors.
But when I tried linking this with the sample application provided with cal3d - cally3d, the executable builds successfully but throws an error "Not a valid Win32 executable" upon executing. I tried building the library again, but the issue persists.
At this moment I am unable to use cal3d in my project
So, can any of you shed some light on this issue, or perhaps provide some input if `assimp` is more suited for my purpose:
Help with cal3D + OpenGL Project
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